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Post by natlaw on Apr 4, 2011 8:37:16 GMT -8
The upside is that scum might decide to bus Today based on Stanislaus analysis catching some of them voting for all the lynch leaders. That could give some room for town to step it up.
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Post by nphase on Apr 4, 2011 13:21:33 GMT -8
If peeker doesn't leave the brig (or does leave, but doesn't turn up), can they force it already today? How many townies are voting?
Yeah yeah I could just read the thread ....
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Post by Pleonast on Apr 4, 2011 13:39:05 GMT -8
It looks like they could pile on fluiddruid and/or Stanislaus, the townies outside the Brig with townie votes. If TexCat promotes Red Skeezix (or demotes Inner Stickler) and they kill Stan or druid, Day Four would look like this: 01. TexCat - Captain 02. Idle Thoughts - Executive Officer 03. Red Skeezix - Chief of Security 04. Inner Stickler - Head of Engineering 05. glowacks - Ship's Doctor 06. fubbleskag 07. Crackrat 08. NAF1138 09. peekercpa - Brig
The only way town could win at that point would be if Idle puts a townie into the Chief position and peeker gets released.
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Post by natlaw on Apr 5, 2011 11:36:45 GMT -8
01. fluiddruid (Loyal Crew)- Captain 02. TexCat (Mutinous Commissar) - Executive Officer 03. Idle Thoughts (Loyal Hacker) - Chief of Security 04. Red Skeezix (Mutinous Cracker) - Head of Engineering 05. Inner Stickler (Loyal Mate) - Ship's Doctor 06. glowacks (Mutinous Ringer Leader) 07. fubbleskag (Loyal Mate) 08. Stanislaus (Loyal Crew) 09. NAF1138 (Loyal Cracker) 10. peekercpa (Loyal Commissar) - Brig TexCat kills fluiddruid Red Skeezix watches and kills fubbleskag TexCat and Red Skeezix arrest and brig NAF 01. TexCat (Mutinous Commissar) - Captain 02. Idle Thoughts (Loyal Hacker) - Executive Officer 03. Red Skeezix (Mutinous Cracker) - Chief of Security 04. Inner Stickler (Loyal Mate) - Head of Engineering 05. glowacks (Mutinous Ringer Leader)- Ship's Doctor 06. Stanislaus (Loyal Crew) 09. NAF1138 (Loyal Cracker) - Brig 10. peekercpa (Loyal Commissar) - Brig 3 scum vs 3 town TexCat outranks. Scum win.
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Post by natlaw on Apr 5, 2011 11:38:52 GMT -8
Unless NAF releases peeker Tonight.
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Post by natlaw on Apr 5, 2011 11:49:34 GMT -8
Oh no, TexCat gets Brigged and loses rank.
TexCat kills fluiddruid Red Skeezix watches and kills fubbleskag Red Skeezix promotes glowacks glowacks releases TexCat
01. Idle Thoughts (Loyal Hacker) - Captain 02. Red Skeezix (Mutinous Cracker) - Executive Officer 03. Inner Stickler (Loyal Mate) - Chief of Security 04. glowacks (Mutinous Ringer Leader) - Head of Engineering 05. Stanislaus (Loyal Crew) - Ship's Doctor 06. NAF1138 (Loyal Cracker) 07. TexCat (Mutinous Commissar) 08. peekercpa (Loyal Commissar) - Brig
3 scum vs 4 town Idle outranks even if NAF doesn't vote.
So no, scum cannot double kill yet. Town lives another Day...
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Post by natlaw on Apr 5, 2011 11:52:08 GMT -8
Might be better for scum to kill Inner Stickler instead of fubbleskag then. Oh, and shouldn't it be Ring Leader instead of Ringer? (I just c/p )
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Post by Pleonast on Apr 5, 2011 12:14:53 GMT -8
Current state, Night Three: 01. fluiddruid (Loyal Crew) - Captain 02. TexCat (Mutinous Commissar) - Executive Officer 03. Idle Thoughts (Loyal Hacker) - Chief of Security 04. Red Skeezix (Mutinous Cracker) - Head of Engineering 05. Inner Stickler (Loyal Mate) - Ship's Doctor 06. glowacks (Mutinous Ringer Leader) 07. fubbleskag (Loyal Mate) 08. Stanislaus (Loyal Crew) 09. NAF1138 (Loyal Cracker) 10. peekercpa (Loyal Commissar) - Brig
Tex kills fluid and Idle puts us at Day Four: 01. Red Skeezix (Mutinous Cracker) - Captain 02. Inner Stickler (Loyal Mate) - Executive Officer 03. glowacks (Mutinous Ringer Leader) - Chief of Security 04. fubbleskag (Loyal Mate) - Head of Engineering 05. Stanislaus (Loyal Crew) - Ship's Doctor 06. NAF1138 (Loyal Cracker) 07. peekercpa (Loyal Commissar) - Brig 08. TexCat (Mutinous Commissar) - Brig
glo releases Tex. Red and glo put NAF in the Brig. That gives 3 scum (Red, glo and Tex) vs 3 town (Inner, fubble and Stan) with the tie-breakers going to Captain Red. Scum win with the lynch.
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Post by Pleonast on Apr 5, 2011 12:17:38 GMT -8
So, cannot lose, assuming they execute properly. Let's see if they figure it out.
If they wanted to have more fun, Red could falsely finger a townie for the Night's kill.
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Post by nphase on Apr 5, 2011 13:33:58 GMT -8
As depressing as it is, 4 of 12 town beginning as or turning into no-shows is pretty much an unwinnable situation. Better play by the town would only have dragged out the agony, most likely.
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Post by astral on Apr 5, 2011 22:34:44 GMT -8
I feel the scum are starting to play very transparently. Of course, I know who they are, so that might be biased. Still, I think they're getting a little cocky, given that the game isn't over yet.
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Post by nphase on Apr 6, 2011 3:03:46 GMT -8
Couldn't say. But it's certainly possible this could end up just like the last game, with the living (and participating) town all knowing who the scum are, and unable to do anything about it.
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Post by Pleonast on Apr 6, 2011 8:37:21 GMT -8
So, cannot lose, assuming they execute properly. Let's see if they figure it out. Actually, they could, if cracker NAF released peeker. It looks like they're taking the low-risk approach ToNight.
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Post by astral on Apr 7, 2011 18:40:46 GMT -8
"To me, it makes more sense to look for the actual 2 remaining scum who, yanno, without a doubt, are also scum."
Oh Idle, why aren't you paying better attention? There are THREE remaining scum, not two. Town knows this for a fact. This comment could lead people to believe it was a slip, and that he's accidentally outed himself as scum.
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Post by natlaw on Apr 8, 2011 7:46:08 GMT -8
I think he meant the two other scum besides the supposed-idle-ring-leader one people are voting for. He could have said it clearer but the reasoning is sound (don't lynch an investigated just because he might be a Godfather until you sure you've got the other scum). Sure, three Ringleaders is possible but not very likely.
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Post by Pleonast on Apr 8, 2011 8:11:07 GMT -8
While Idle is not 100% confirmed, it's not productive to ignore the Loyal investigation result. Lynch in the unknown pool until it's depleted, then start lynching in the confirmed pool. The rules may allow for more than one Ring Leader (they should not put any weight to my use of "the" in description), from a game-balance point of view, it's difficult to justify more than one.
I think part of the reason Idle is getting heat is because they employed a similar tactic in the most recent Conspiracy game--and was scum with a disguise power. The set up is different now, but Idle has demonstrated a willingness to go for the complicated confirmation gambit.
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Post by nphase on Apr 8, 2011 10:56:06 GMT -8
Probably.
(Again, haven't caught up the thread entirely, so this may be out of date.) I have to say I'd rather see the game end with a "clean" mislynch than a "control of mechanics" victory, though. I'd never in a million years have voted for Idle in this situation, but it's still less painful somehow. A more satisfying victory for the scum as well, I'd guess.
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Post by Pleonast on Apr 11, 2011 9:35:25 GMT -8
With Captain fluiddruid putting an arrest warrant on Red Skeezix, if Chief of Security Idle Thoughts puts them in the Brig, the town will be in a much better position. But it seems unlikely.
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Post by Pleonast on Apr 12, 2011 11:10:05 GMT -8
The scum should be able to win outright before the lynch. glowacks releases TexCat, and then they Brig any townie, and it's 3 vs 2. Gameover.
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Post by Pleonast on Apr 12, 2011 11:30:37 GMT -8
And it's over. Good work, scum!
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