01. The Prophetess, Pagan, Investigator - ScáthachRole Name: The Prophetess
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Wrath
Cardinal Sin Power:Your Cardinal Sin is
Wrath. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If at the end of the following Day, you have a vote on another player, and they have a vote on you, then all of your votes on all players are doubled. That is, each of your votes count as two, for determining the lynch. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living or dead player. You will at least discover the role type of your target. If this power is charged (see below) you will also discover their role name and first power.
2. Each Day you may target another living player. If this target dies during the following Night, your investigation power will be charged. Also, at the end of the Day a raven will land on your target and speak an adverb of your choice. There will be a public revelation: "A raven alights on Player and croaks 'Adverb!'.". If in doubt about what is or is not an adverb, the moderator will consider dictionary.com to be authoritive.
H. You may continue to use your raven power while you are in Purgatory.
S. The hidden power is revealed if entering Purgatory.
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02. The Oracle, Pagan, Investigator - Idle ThoughtsRole Name: The Oracle
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Envy
Cardinal Sin Power:Your Cardinal Sin is
Envy. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player and guess what type of power they have (Vanilla, Investigator, Killer, Manipulator, Mechanic). If you guess correctly, you will learn all the players your target targeted, and all the players who targeted your target. (That is, you both track and watch them.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target two other living players. You may never target a player more than once per game, but this power may not be redirected or blocked. Your first target will discover the alignment of your second target via a message "Last Night you had a startlingly real dream that revealed Player is an Alignment.".
H. Any player that targets you will have all their hidden powers revealed to them, if any. They will receive the message, "Your hidden powers have been revealed to you: ...".
S. This power is not redirected by the Magician.
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03. The Magician, Devil, Manipulator - Merestil HayeRole Name: The Magician
Alignment: Devil
Victory Conditions:
1. The Devils must have the souls of at least half of the players, living or dead. This includes yourself, any recruits and all claimed souls.
Role Type: Manipulator
Initial Number of Sins: infinite
Powers:
1. Each Night you may choose another living player as your stand-in. Most powers targeting you will instead be redirected to your stand-in. Redirected players will not discover that they have been redirected. This power cannot be redirected or blocked.
2. Each Night you may choose a living player to claim their soul. You must guess their Cardinal Sin. If you are correct, they die, despite most protections, and go to Hell, unless they have no sins. You can sometimes use this power when dead.
3. Each Night you may choose a living player to make an offer to. If they accept the offer, they will gain a temporary power and you will gain a free guess of their Cardinal Sin if they die. The offer is received at the end of the Night and can be accepted at any time in the future. You will be notified when it's accepted. You can sometimes use this power when dead. Your target will receive the message, "You receive a diabolical contract. Upon acceptance, you will gain a one-shot power to [...]. The price is that you will give a Devil an extra chance to guess your Cardinal Sin if you ever die. This is a standing offer that can be accepted at any time in the future while you're alive.". You must choose one specific offer to make each time you make one.
a. kill a living player at Night
b. investigate a player's alignment at Night
c. protect a living player from killing powers at Night
d. protect a living player from a lynch during the Day
4. Each Night you may try to claim the soul of every dead player in Purgatory. Make a guess for each player of their Cardinal Sin, if you are correct, you claim their soul. You can always use this power when dead.
5. In order to affect living players after you are dead, you must burn a soul. Each soul can be burned once, and burning a soul does not affect your victory condition. Burning a soul allows you to use either power 2 or 3 for one Night. You must burn two souls to use both during a Night.
6. You may use any and as many of the Cardinal Sins as you wish at any time, but you must satisfy their conditions.
7. The powers of the Fisher, Matchmaker, Oracle, and Priest are not redirected by your first power.
Hellpleonast.proboards.com/board/20d@pits
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04. The Maiden, Pagan, Investigator - SisterCoyoteRole Name: The Maiden
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Wrath
Cardinal Sin Power:Your Cardinal Sin is
Wrath. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If at the end of the following Day, you have a vote on another player, and they have a vote on you, then all of your votes on all players are doubled. That is, each of your votes count as two, for determining the lynch. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may learn the alignment of another living player, but will fail if they are attempting to use any active powers.
2. You cannot be recruited.
3. You know that
Askthepizzaguy is the Crone and
Suburban Plankton is the Mother. They are also Pagan and cannot be recruited.
4. You may secretly communicate at the Coven.
Covenpleonast.proboards.com/board/21bu88le
H. If you are killed, your killer will be publicly revealed (role name, alignment and role type) at the same time your death is, with the message "Standing over the body of Player and guilty of their murder is Player the RoleName, an Alignment RoleType.".
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05. The Woodsman, Pagan, Manipulator - TinkerRole Name: The Woodsman
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Cardinal Sin: Sloth
Cardinal Sin Power:Your Cardinal Sin is
Sloth. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. All of your powers, both active and passive will be blocked that Night. The following Day, you will be immune to being lynched. If you have the most votes, the player with the next most votes will be lynched instead. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. They will usually be protected from being killed by any Pagan.
2. You will also learn the identities of any players who target your target.
H. You cannot be killed by a Pagan.
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06. The Austringer, Pagan, Manipulator - LightFootRole Name: The Austringer
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Cardinal Sin: Pride
Cardinal Sin Power:Your Cardinal Sin is
Pride. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If you are the first player to vote (including active votes, and unvoted votes) for the player to be lynched the following Day, or if you have the earliest active vote on the lynched player, or if you have the last active vote on the lynched player, any powers you use the following Night will mostly be unblockable and unredirectable. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. They will usually be protected from being killed by any Christian.
2. You will also learn the identities of any players targeted by your target.
H. You cannot be killed by a Christian.
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07. The Mother, Pagan, Manipulator - Suburban PlanktonRole Name: The Mother
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Cardinal Sin: Gluttony
Cardinal Sin Power:Your Cardinal Sin is
Gluttony. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If you have more posts in the following Day's thread, or if you have more active votes (adding together votes on you and by you), than any other player that Day, then the following Night, you will be protected from most non-killing powers that target you. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may protect another living player from most killing powers, but all of their targeted powers will be explicitly redirected to you. If they use any targeted powers, they will receive the message, "Your targeted powers have been redirected to Player.".
2. You cannot be recruited.
3. You know that
Askthepizzaguy is the Crone and
SisterCoyote is the Maiden. They are also Pagan and cannot be recruited.
4. You may secretly communicate at the Coven.
Covenpleonast.proboards.com/board/21bu88le
H. If you are killed at Night, almost all other would-be deaths are prevented.
S. The hidden power stops all deaths, except the sacrifice of the Maiden by the Priest.
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08. The Crone, Pagan, Killer - AskthepizzaguyRole Name: The Crone
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer
Cardinal Sin: Sloth
Cardinal Sin Power:Your Cardinal Sin is
Sloth. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. All of your powers, both active and passive will be blocked that Night. The following Day, you will be immune to being lynched. If you have the most votes, the player with the next most votes will be lynched instead. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may poison another living player. If they are protected from killing powers, this power will fail. Your target's votes will not count toward the lynch the next Day and they will die at the time of the lynch unless the poison is cured. You will gain a sin if your target dies and is not a Devil. Your target will receive the message, "You were poisoned last Night. Your votes will not count toward the lynch ToDay and you will die at the end of the Day unless you are cured.".
2. Each Day you may cure another living player of any affliction that is threatening to kill them. This includes your own poison and possibly other effects.
3. You cannot be recruited.
4. You know that
Suburban Plankton is the Mother and
SisterCoyote is the Maiden. They are also Pagan and cannot be recruited.
5. You may secretly communicate at the Coven.
Covenpleonast.proboards.com/board/21bu88le
H. Any player who kills you will be poisoned as if you targeted them. You will gain a sin if they die and are not a Devil.
S. The Conquistador's recruitment ultimatum can be cured.
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09. The Augur, Pagan, Investigator - sinjinRole Name: The Augur
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Lust
Cardinal Sin Power:Your Cardinal Sin is
Lust. Each Day you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player. The moderator will send a secret message to them at the end of the Day, "An unknown player wishes to slake their lust with you. If you accept before the end of this Night, you will be protected from all killing powers ToNight, but will gain one sin." If they accept, both of you will be protected from most killing powers, but only if you have not slaked your lust with this player before. (You gain a sin whether or not they accept.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Day that you are not blocked or lynched, any players that die at the end of the Day will have their role name, alignment and role type publicly revealed. Otherwise, only their alignment will be publicly revealed.
2. Once per game during the Day, you may cause the player with the most votes who is not lynched to be publicly revealed (role name, alignment and role type). This power cannot be blocked or redirected.
H. Any player that you have an active vote on at the end of the Day cannot be protected from killing powers the following Night.
S. The hidden power will strip the self-protection of the Austringer, the Conquistador, the Huntsman, and the Woodsman.
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10. The Fisher, Christian, Mechanic - MahalothRole Name: The Fisher
Alignment: Christian
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Cardinal Sin: Greed
Cardinal Sin Power:Your Cardinal Sin is
Greed. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Guess what the total number of active votes placed on all players will be at the end of the following Day and choose a player to target. If, without exceeding the actual number, no other player with Greed guesses closer than you, you will learn the alignment of your target. This power cannot be blocked or redirected.
Initial Number of Sins: 0
Powers:
1. Each Day you may target another living player. You may never target a player more than once per game, but this power may not be redirected or blocked.
a. If your target is Pagan, at the end of the Day, they will be given an offer to become Christian. If they accept, their alignment will become Christian and their sins reduced to zero. There is no penalty for refusal. Your target will receive the message, "You have been given an offer to become a Christian. If you accept you will change alignment and victory conditions, and your sins will be reduced to zero. Reply in the affirmative before the end of the Night if you accept. There is no penalty for refusal.".
b. If your target is Christian, at the end of the Day, they will be given an offer to have their sins removed. If they accept, their sins will be reduced to zero, but they cannot use any active powers that Night. There is no penalty for refusal. Your target will receive the message, "You have been given an offer to have your sins cleansed. If you accept, you will not be able to use any active powers ToNight. Reply in the affirmative before the end of the Night if you accept. There is no penalty for refusal.".
c. If your target is neither Pagan nor Christian, your power will have no effect.
H. Any player who targets you will have their sins reduced to zero, even sins they may gain from targeting you.
S. This power is not redirected by the Magician, but it has no effect on them.
S. The Crone, the Mother and the Maiden cannot accept the offer.
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11. The Goatherd, Pagan, Mechanic - Heterometrus swammerdamiRole Name: The Goatherd
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Cardinal Sin: Gluttony
Cardinal Sin Power:Your Cardinal Sin is
Gluttony. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If you have more posts in the following Day's thread, or if you have more active votes (adding together votes on you and by you), than any other player that Day, then the following Night, you will be protected from most non-killing powers that target you. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. You might swap sins with them.
a. If they are the same alignment as you, their number of sins will be set to one less than the lesser of your sins and theirs. Your number of sins will be set to one less than the greater.
b. If they are a different alignment than you, their number of sins will be set to one less than the greater of your sins and theirs. Your number of sins will be set to one less than the lesser.
c. The number of sins on a player may never be less than zero. Your power will silently fail if you target a Devil.
H. Any alignment investigation of you will return the result "Devil". This power cannot be blocked.
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12. The One-Eyed King, Pagan, Vanilla - BillMcRole Name: The One-Eyed King
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Vanilla
Cardinal Sin: Lust
Cardinal Sin Power:Your Cardinal Sin is
Lust. Each Day you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player. The moderator will send a secret message to them at the end of the Day, "An unknown player wishes to slake their lust with you. If you accept before the end of this Night, you will be protected from all killing powers ToNight, but will gain one sin." If they accept, both of you will be protected from most killing powers, but only if you have not slaked your lust with this player before. (You gain a sin whether or not they accept.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. You do not know what effects, if any, this may have.
H. If your previous target (no matter how long ago) was a Pagan, then ToNight's target will be protected from most killing powers. If your previous target (no matter how long ago) was a Christian, then you will learn the alignment of ToNight's target. If your previous target (no matter how long ago) was a Devil, then you will kill ToNight's target. In all other cases, your target will be unaffected.
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13. The Huntsman, Pagan, Investigator - PackratterRole Name: The Huntsman
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Wrath
Cardinal Sin Power:Your Cardinal Sin is
Wrath. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If at the end of the following Day, you have a vote on another player, and they have a vote on you, then all of your votes on all players are doubled. That is, each of your votes count as two, for determining the lynch. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may start a new trail. Choose another living player to target. You will discover all the players that your chosen player targeted.
2. Each following Night you may instead continue the previous trail. You must choose one of the targets of your previous Night's target.
a. You will discover all the players that your chosen player targeted.
b. You may also choose to kill your chosen target. You will gain a sin if they die and are not a Devil.
3. Any player that tracks you will receive the result "Player did not target anyone.". Any player who watches your target will not be informed that you targeted them.
H. While following an existing trail, most powers targeting you will fail.
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14. The Conquistador, Christian, Mechanic - EnderBoyRole Name: The Conquistador
Alignment: Christian
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Cardinal Sin: Greed
Cardinal Sin Power:Your Cardinal Sin is
Greed. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Guess what the total number of active votes placed on all players will be at the end of the following Day and choose a player to target. If, without exceeding the actual number, no other player with Greed guesses closer than you, you will learn the alignment of your target. This power cannot be blocked or redirected.
Initial Number of Sins: 0
Powers:
1. Each Night you may target another living player. If your target is Pagan, they will be given a recruitment offer at the end of the Night to become Christian. If they refuse, they will die at the end of the next Day and you will gain a sin. They will receive the message, "You have been offered the chance to become Christian. If you accept before the end of the Day, your alignment and victory conditions will change to Christian. If you do not accept, you will die at the end of the Day.". This power has no effect on non-Pagans.
H. You are not affected by most killing powers.
S. The Crone, the Mother and the Maiden cannot accept the offer and will die.
S. The Crone can cure the ultimatum.
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15. The Trickster, Pagan, Manipulator - gnarlycharlieRole Name: The Trickster
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Cardinal Sin: Greed
Cardinal Sin Power:Your Cardinal Sin is
Greed. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Guess what the total number of active votes placed on all players will be at the end of the following Day and choose a player to target. If, without exceeding the actual number, no other player with Greed guesses closer than you, you will learn the alignment of your target. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target two other living players. Anyone who targets the first one will be silently redirected to the second. And anyone who targets the second one will be silently redirected to the first.
2. Once per game at Night if you do not use any other powers, you may invert killing and protection powers. Any targeted power that protects another player from being killed, will instead kill the target. Any power that kills another player will instead protect the target from all kills.
3. Once per game at Night if you do not use any other powers, you may redirect the results of all investigation powers (alignment, tracking, watching, etc) to yourself. That is, the investigators will not get their usual results, you will. They will get fail messages.
4. Once per game at Night if you do not use any other powers, you may block all recruitment powers. You will also learn how many changes of alignment there have been up to that point.
5. Any Night you do not use a power, you will gain a sin. Any Night you use a one-shot power, all of your sins will be removed.
H. All of your powers may be used while in Purgatory, including your extra gain or loss of sin.
S. The hidden power is revealed if entering Purgatory.
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16. The Priest, Pagan, Killer - GiraffeRole Name: The Priest
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer
Cardinal Sin: Envy
Cardinal Sin Power:Your Cardinal Sin is
Envy. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player and guess what type of power they have (Vanilla, Investigator, Killer, Manipulator, Mechanic). If you guess correctly, you will learn all the players your target targeted, and all the players who targeted your target. (That is, you both track and watch them.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may kill a particular player. If you choose to kill, the player will be the one who a raven has landed on at the end of the previous Day. This kill cannot usually be blocked or redirected or protected against. You will gain a sin if you kill a non-Devil.
2. Each Night that you kill, you may also target another living or dead player, of your choice. All the sins of your target will be transferred to the player you kill, assuming the kill was successful.
3. Each Night you may also investigate another living player. You will get the result "Sacrificial" or "Not Sacrificial". Until you find the Sacrifice (there is only one), each Night you do not use this power, you will gain a sin.
H. Once per game, on a Night that you do not use any other powers, you may kill the living player on who you have previously received the result "Sacrificial". This kill cannot be blocked or redirected or protected against, by any means at all. By performing this kill, all living and dead players will have all their sins moved onto your sacrifice, including the one gained from performing this.
S. The Maiden is the Sacrifice.
S. The hidden power is revealed if the Sacrifice is discovered.
S. The first power is not redirected by the Magician.
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17. The Warlock, Pagan, Killer - BrewhaRole Name: The Warlock
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer
Cardinal Sin: Sloth
Cardinal Sin Power:Your Cardinal Sin is
Sloth. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. All of your powers, both active and passive will be blocked that Night. The following Day, you will be immune to being lynched. If you have the most votes, the player with the next most votes will be lynched instead. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. Any player who uses a power on your target will be poisoned unless they are protected from killing powers. A poisoned player's votes will not count toward the lynch the next Day and they will die at the time of the lynch unless the poison is cured by some means. Your target will receive the message, "You were poisoned last Night. Your votes will not count toward the lynch ToDay and you will die at the end of the Day unless you are cured.". You will gain a sin for each player you poison who dies and is not Devils.
H. Any player who targets you at Night will be poisoned. You will gain a sin for each player you poison who dies and is not Devils.
H. Once per game at Night, you may make your poison be immediately lethal. Players who are poisoned (directly or indirectly) by you will die that Night.
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18. The Ignorant, Agnostic, Vanilla - Silver JanRole Name: The Ignorant
Alignment: Agnostic
Victory Conditions:
1. You must survive until the game ends.
Role Type: Vanilla
Cardinal Sin: Wrath
Cardinal Sin Power:Your Cardinal Sin is
Wrath. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If at the end of the following Day, you have a vote on another player, and they have a vote on you, then all of your votes on all players are doubled. That is, each of your votes count as two, for determining the lynch. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. You have no powers.
H. Each Night you may target a living player. Your target will be protected from most powers originating from Pagans.
H. Each Night you may target a living player. Your target will be protected from most powers originating from Christians.
H. Each Night you may target a living player. Your target will be protected from most powers originating from Devils.
H. You are restricted from targeting a single player with more than one power.
H. Once per game, you may choose to convert yourself to another alignment: Pagan, Christian, or Devil. You will lose your Agnostic victory condition and gain the victory conditions of your new alignment, which you will learn after your conversion.
S. Pagan power is revealed and activated when a Pagan is either lynched or killed. The Christian power is revealed and activated when a Christian is either lynched or killed. The Devil power is revealed and activated when a Devil is lynched or killed. The restriction power is revealed and activated when more than one other power is revealed. The conversion power is revealed and activated once all other powers are revealed.
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19. The Soothsayer, Pagan, Investigator - Colby11Role Name: The Soothsayer
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Lust
Cardinal Sin Power:Your Cardinal Sin is
Lust. Each Day you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player. The moderator will send a secret message to them at the end of the Day, "An unknown player wishes to slake their lust with you. If you accept before the end of this Night, you will be protected from all killing powers ToNight, but will gain one sin." If they accept, both of you will be protected from most killing powers, but only if you have not slaked your lust with this player before. (You gain a sin whether or not they accept.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night that you are not blocked or killed, any players that die at the end of the Night will have their role name, alignment and role type publicly revealed. Otherwise, only their alignment will be publicly revealed.
2. Each Night you may target two or more living players, but not yourself. This power will fail if less than two players are affected. You will receive a number which is the sum of all the sins of your targets and any players who target you that Night.
H. Once per game at any time, you may target one post by another player. The post may be from any Day or Night. The moderator will evaluate the entire post (based on the conditions of the game at the time it was made) on the sliding scale of truth: perfectly true, mostly true, somewhat true, slightly true, not true. This power cannot be blocked or redirected.
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20. The Matchmaker, Pagan, Manipulator - TexCatRole Name: The Matchmaker
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Cardinal Sin: Envy
Cardinal Sin Power:Your Cardinal Sin is
Envy. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player and guess what type of power they have (Vanilla, Investigator, Killer, Manipulator, Mechanic). If you guess correctly, you will learn all the players your target targeted, and all the players who targeted your target. (That is, you both track and watch them.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target two other living players. You may never target a player more than once per game, but this power may not be redirected or blocked. The two players will be temporarily enamored with each other, starting that Night. If one of them dies for any reason while the infatuation lasts, the other will die from the same cause as well. They will receive the message, "You have become enamored with Player. If they should die, so shall you.". Any Night you do not use this power, you will gain a sin.
H. Each Night thereafter an enamored couple will be given the option to continue the affair or end it. They will both receive the message, "Perhaps your infatuation with Player is faltering, do you wish to continue it?". If either player answers "no", the spell ends, otherwise it continues.
H. Each time a couple continues their affair, the couple each lose one sin and you lose all sins.
S. This power is not redirected by the Magician.
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21. The Shaman, Pagan, Investigator - DizzymrslizzyRole Name: The Shaman
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Pride
Cardinal Sin Power:Your Cardinal Sin is
Pride. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. If you are the first player to vote (including active votes, and unvoted votes) for the player to be lynched the following Day, or if you have the earliest active vote on the lynched player, or if you have the last active vote on the lynched player, any powers you use the following Night will mostly be unblockable and unredirectable. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Day you will learn the player names of all the players who will be in Purgatory at the beginning of the next Night.
2. Each Night you may target one living player and one or more dead players in Purgatory. You may not target a dead player more than once per game. The effect on your target depends on how many dead players you targeted. Your living target may be blocked or redirected, but your dead targets cannot be. If this power is blocked, you will be informed and may use your dead targets again.
a. One or more: you learn all the players who targeted and were targeted by your living target. Note that you will receive only one combined list.
b. Two or more: you learn the role name and role type of your living target. (As well as the one-player effect.)
c. Three or more: you learn the alignment of your living target. (As well as the one and two-player effects.)
H. You may still use your powers while in Purgatory, including using yourself as one of the dead target(s).
S. The hidden power is revealed if entering Purgatory.
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22. The Runemaster, Pagan, Investigator - guiriRole Name: The Runemaster
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Cardinal Sin: Lust
Cardinal Sin Power:Your Cardinal Sin is
Lust. Each Day you may choose to activate this power, at the cost of increasing your number of sins by one. Choose any living player. The moderator will send a secret message to them at the end of the Day, "An unknown player wishes to slake their lust with you. If you accept before the end of this Night, you will be protected from all killing powers ToNight, but will gain one sin." If they accept, both of you will be protected from most killing powers, but only if you have not slaked your lust with this player before. (You gain a sin whether or not they accept.) This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may target another living player. You will learn their role name.
2. Each Night you may also target a role name. This power will fail if the role name is not in this game. You may choose what effect will happen to your target.
a. Your target is mostly protected from being killed by any Christian.
b. Your target is mostly protected from being killed by any Pagan.
c. Your target is mostly protected from non-killing powers by any Christian.
d. Your target is mostly protected from non-killing powers by any Pagan.
e. Your target is blocked from using any active powers.
f. Your target has all their passive powers blocked.
3. Each Night you may send a publicly revealed message via the moderator, "A message is mystically carved into a nearby rock: ...". The message must use only the 26 capital letters of the alphabet, with no repeats, no spaces, no punctuation, no formatting.
H. You may continue to use your message power while in Purgatory.
S. The hidden power is revealed if entering Purgatory.
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23. The Medium, Pagan, Mechanic - Archangel Red SkeezixRole Name: The Medium
Alignment: Pagan
Victory Conditions:
1. You must stop the Devils from winning. You don't know what that involves, but here are some hints.
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them might or might not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Cardinal Sin: Greed
Cardinal Sin Power:Your Cardinal Sin is
Greed. Each Night you may choose to activate this power, at the cost of increasing your number of sins by one. Guess what the total number of active votes placed on all players will be at the end of the following Day and choose a player to target. If, without exceeding the actual number, no other player with Greed guesses closer than you, you will learn the alignment of your target. This power cannot be blocked or redirected.
Initial Number of Sins: 1
Powers:
1. Each Night you may open a channel to a dead player in Purgatory. If successful, your target will learn your player name and role name, and the details of how the channel works. Once opened, the channel will remain open until the player leaves Purgatory or you die. You may have multiple channels open at once.
2. Each Day and each Night, you may send a message via the moderator to each player you have an open channel with. Each message must use only the 26 capital letters of the alphabet, with no repeats, no spaces, no punctuation, no formatting.
3. Each Day and each Night, you may receive a message via the moderator from each player you have an open channel with. Each message must use only the 26 capital letters of the alphabet, with no repeats, no spaces, no punctuation, no formatting.
H. Each Night you are in Purgatory you may try to open a channel to a living player. If successful, your target will learn your player name and role name, and the details of how the channel works. Once opened, the channel will remain open until the you leave Purgatory or they die. You may have multiple channels open at once.
S. The hidden power is revealed if entering Purgatory.