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Post by Pleonast on Aug 4, 2009 10:50:45 GMT -8
Go ahead and put spoiled comments here.
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Post by Pleonast on Aug 4, 2009 12:55:26 GMT -8
This is the comment thread. I'm hoping the Town realized the usefulness of the promotions and the Brig. It lets the Town hedge its bets with the information roles. By switching who's in those roles, they can prevent the Town depending on a single player for information.
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Post by shadowfacts on Aug 4, 2009 16:23:25 GMT -8
This is the comment thread. I'm hoping the Town realized the usefulness of the promotions and the Brig. It lets the Town hedge its bets with the information roles. By switching who's in those roles, they can prevent the Town depending on a single player for information. It's a really interesting mechanic. The plus side is as you say it - the Investigator cannot be killed, essentially, and has no reason to hide their results. The minus side, of course, is that they can't trust the results 100%. And even if you get someone you trust 100% in that role, they can get moved out or killed. I suspect that it's going to take a couple days for everyone to wrap their heads around all the options that the promotion/brig give them. In this game, by that point it will probably be half over, so I wonder if that's enough time to fully explore the system. I am looking forward to see how it all plays out.
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Post by Pleonast on Aug 5, 2009 6:13:15 GMT -8
The game works better with a few more then 10 players, to give everyone time to figure stuff out. But I expect both sides will make mistakes.
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Post by squiddy on Aug 5, 2009 23:16:21 GMT -8
I imagine you're right, but I that in a closed set-up, if the doctor investigates the godfather at all, this game is in the Scum's hands. It's particularly powerful not because of the role, but because of the small number of people involved in the game.
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Post by shadowfacts on Aug 6, 2009 6:58:30 GMT -8
Scuba_Ben is catching early heat, which might just have been his plan all along. His "vote for everyone" plan is a pretty good trap for scum, as it is radical and easy for scum to jump on without actually being very anti-town. Darth Sensitive immediately took a stab at him. Ben could be setting up an early claim knowing his Mate buddy will confirm him. Then he would turn around to accuse those who jumped on him. If played correctly, it could be a big coup for Town if he zeros in on Darth. On the other hand, I could be reading way too much into it, since in the last game Scuba_Ben did not do anything remotely this clever But if I were a Mate, this is the kind of trap I would try to set, and with a game this small, I would try to do it early.
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Post by Pleonast on Aug 6, 2009 8:38:57 GMT -8
Small games can swing either way fairly quickly.
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Post by Pleonast on Aug 11, 2009 11:36:18 GMT -8
I had to make another slight "adjustment" to the rules. The Doctor's result is a Day power specifically to allow its report before the player can be killed. I later switched to a no strategy at Night rule (because of player requests in other Mafia discussions) which significantly hampers the Doctor if they can't report.
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Post by shadowfacts on Aug 11, 2009 16:43:59 GMT -8
I had to make another slight "adjustment" to the rules. The Doctor's result is a Day power specifically to allow its report before the player can be killed. I later switched to a no strategy at Night rule (because of player requests in other Mafia discussions) which significantly hampers the Doctor if they can't report. Good tweak. It's going to be hard for people not to comment on the result, but it's worth the frustration to get the result. It's going to be really interesting to see how scum utilize the new roles they are in. I haven't been reading the scum boards, so I don't know what their plan is.
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Post by Pleonast on Aug 12, 2009 11:39:07 GMT -8
The masons really need to come out ToDay (Day Two). With Chronos's investigation of Ichini, they have a group of three confirmed town players. That significantly improves their odds of getting scum: 3 scum in 5 unknowns.
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Post by nphase on Aug 13, 2009 4:00:13 GMT -8
That was a really fabulous move by DiggitCamara before he died. My Scum radar stinks, though. The only one of those three I was suspicious of (for the right reasons, that is) was DarthSensitive, and I never said so. Three mutineers surprises me, but then I didn't expect the masons either, in such a small game. Will be interesting to see how this plays out. Are the Scum having strategy issues right now? If I was still in the game, it would be looking strange to me that Inner Stickler hadn't turned up with his engineer report yet.
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Post by Pleonast on Aug 13, 2009 5:49:33 GMT -8
Stickler simply forgot when the deadline was, due to real-life circumstances. It happens.
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Post by nphase on Aug 13, 2009 5:51:52 GMT -8
You mean no engineer request at all? Heh.
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Post by Pleonast on Aug 13, 2009 6:49:59 GMT -8
Yep. It remains to be seen if he makes one up or pleads oopsie. And if he makes one up, whether or not to incriminate a Townie.
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Post by shadowfacts on Aug 13, 2009 14:00:11 GMT -8
He's probably better off trying to exonerate a Townie, I would think. That player will be inclined to believe him, and if/when Stickler is revealed it will leave a big stinking pile of WIFOM behind. Given that he's likely to take heat (and possibly get spaced) for not having anything to report if he claims idiocy, I suspect this is his best course.
Then again, that thinking might be too long-term for this game. Is a one-for-one trade good for the scum at this point?
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Post by Pleonast on Aug 13, 2009 14:27:39 GMT -8
With one mislynch left, one-for-ones can be good for scum, if it can position another scum to look good.
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Post by nphase on Aug 14, 2009 12:28:55 GMT -8
Not a lot of logical thinking going on right now.
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Post by Pleonast on Aug 18, 2009 13:01:55 GMT -8
I was thinking Stickler made a mistake by not brigging Chronos, but I'm not so sure now. It's vaguely possible that the town could decide that it's because Chronos is actually scum. Note how Scuba keeps entertaining the possibility of a turncoat Mason (which, for the record, I would never do without warning at least some players).
And ColdPhoenix's not removing the arrest warrant could be played up as well.
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Post by Pleonast on Aug 21, 2009 9:54:24 GMT -8
Chronos had a good plan, and now that Darth has not followed it, they really need to lynch him instead of Hal. Not looking good for the Town right now.
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Post by Pleonast on Aug 24, 2009 11:13:07 GMT -8
It's down to two scum and two loyal crew, one who is definitely confirmed. With three votes to lynch, it might seem that the Town can't win. However, the loyal crew control both the Captain and Security positions, so they can regain a majority by Brigging one of the scum. The scum made a tactical error by killing Chronos instead of Scuba.
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Post by Pleonast on Aug 24, 2009 14:23:43 GMT -8
Of course, now that I've correct the roster, it puts the Mutiny in a much better place. Still need them to close the deal...
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Post by hoopyfrood on Aug 26, 2009 17:03:13 GMT -8
Of course, now that I've correct the roster, it puts the Mutiny in a much better place. Still need them to close the deal... Honestly, I don't see how they can't. (And neither, apparently, does ColdPhoenix The lynch threshold won't be reached, and they just have to space someone tonight for game over. Interesting game, though. Very close. It'll be interesting to see how (and if) you rerun it, since the special powers are exposed.
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Post by Pleonast on Aug 27, 2009 7:00:05 GMT -8
I can't end it early, because the scum don't know whether or nor the town has any special powers left. They could decide to play too cautiously. For the town's sake, I have to give the scum a chance to make a mistake.
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