Post by Pleonast on Sept 17, 2012 6:20:50 GMT -8
Open Conspiracy Simple Rules
All players need to understand these basic rules. Details and exceptions are found in a later post.
Special moderator note: there are no substitutions in this game, so please do not sign up for the game unless you can give it a fair amount of attention.
Sides
There are always four sides in the game. Every player will be on exactly one side.
Players on the Town side do not know each others' identities. They cannot communicate outside of the main game thread. The Town side has no group powers. The Town side wins when all players not on the Town side are dead or neutralized.
Players on the Cabal side know each others' identities. They can communicate secretly in another forum. The Cabal has the group power to block at Night. The Cabal side wins when all players on the Wolf side are dead, but are neutralized while any player with the Witch role is alive.
Players on the Wolf side know each others' identities. They can communicate secretly in another forum. The Wolves have the group power to kill at Night. The Wolf side wins when they equal or outnumber players on the Town and Cabal sides.
Players on the Undead side do not know each others' identities. They cannot communicate outside of the main game thread. The Undead side has no group powers. The Undead side wins when they equal or outnumber players on the Town side, and can win even when all Undead players are dead.
Roles
Every player will have one of these roles. Before the game starts, players have the option of requesting particular roles and/or sides by sending a PM to the moderator. Each player will receive exactly one of these role PMs. See a later post for details and exceptions for each role.
You are a Coroner on the Town side. You will discover the role of every player lynched or killed at the time of their death.
You are a Detective on the Town side. Each Day, you may discover the killer of one player who died the previous Night.
You are a Freemason on the Town side. Each Day, you may handshake with another player to discover if they are also a Freemason.
You are a Magician on the Town side. Each Night, you may choose another player as your stand-in. All powers directed at you will instead target that player.
You are a Scotsman on the Town side. You will survive the first lynch or attack that would otherwise kill you.
You are a Seer on the Town side. Each Night, you may discover the role of a player.
You are a Vicar on the Town side. Each Day, you may bless a dead player to permanently prevent them from becoming a Zombie. You are also immune to attack from Vampires.
You are a Vigilante on the Town side. Each Night, you may kill a player.
You are a Warlock on the Town side. Each Night, you may enchant a player. If the player is killed that Night, their killer will die by curse the next Night.
You are a Witch on the Town side. The other Witches are (...). You may communicate secretly on another forum. Each Night, you may protect and/or investigate players.
You are a Witchdoctor on the Town side. Each Night, you may enchant a player. If the player is killed that Night, they will come back to life at the Dawn after the next Night.
You are a Cabalist on the Cabal side. The other Cabalists are (...). Once per game, you may redirect the targeted power of a player.
You are an Alpha Wolf on the Wolf side. The other Wolves are (...). One Night per game, you may block-kill a player.
You are a Werewolf of rank N on the Wolf side. The other Wolves are (...). You may inherit the role of Alpha Wolf.
You are an Omega Wolf on the Wolf side. The other Wolves are (...). If you are investigated, you will appear to be a Freemason on the Town side.
You are a Necromancer on the Undead side. Each Night, you may zombify a dead player.
You are a Vampire on the Undead side. Each Night, you may kill a player. You are immune to being killed at Night.
Voting
Players should vote for who they wish to lynch. Place a vote like this, vote Player, in bold blue. Remove a vote like this, unvote Player, in bold red. Players may vote for as few or as many players as they like. At the end of the Day, the player with the most votes will be lynched. Information about a lynched or killed player will be revealed on a delayed schedule.
Participation
There are almost no restrictions on posting at any time in any in-game-forum that a player has access to. All posts must be in English text. Do not post images or codes or links not to this game's forum. Do not edit any post or communicate by any other means. Players violating these rules will penalized.
Any player who does not have an active valid vote at the end of the Day will be penalized.
Schedule
Days will last three weekdays and Nights will last one weekday. All Days and Nights will end at 12 noon Pacific Time (3pm Eastern Time) on a weekday.
All players need to understand these basic rules. Details and exceptions are found in a later post.
Special moderator note: there are no substitutions in this game, so please do not sign up for the game unless you can give it a fair amount of attention.
Sides
There are always four sides in the game. Every player will be on exactly one side.
Players on the Town side do not know each others' identities. They cannot communicate outside of the main game thread. The Town side has no group powers. The Town side wins when all players not on the Town side are dead or neutralized.
Players on the Cabal side know each others' identities. They can communicate secretly in another forum. The Cabal has the group power to block at Night. The Cabal side wins when all players on the Wolf side are dead, but are neutralized while any player with the Witch role is alive.
Players on the Wolf side know each others' identities. They can communicate secretly in another forum. The Wolves have the group power to kill at Night. The Wolf side wins when they equal or outnumber players on the Town and Cabal sides.
Players on the Undead side do not know each others' identities. They cannot communicate outside of the main game thread. The Undead side has no group powers. The Undead side wins when they equal or outnumber players on the Town side, and can win even when all Undead players are dead.
Roles
Every player will have one of these roles. Before the game starts, players have the option of requesting particular roles and/or sides by sending a PM to the moderator. Each player will receive exactly one of these role PMs. See a later post for details and exceptions for each role.
You are a Coroner on the Town side. You will discover the role of every player lynched or killed at the time of their death.
You are a Detective on the Town side. Each Day, you may discover the killer of one player who died the previous Night.
You are a Freemason on the Town side. Each Day, you may handshake with another player to discover if they are also a Freemason.
You are a Magician on the Town side. Each Night, you may choose another player as your stand-in. All powers directed at you will instead target that player.
You are a Scotsman on the Town side. You will survive the first lynch or attack that would otherwise kill you.
You are a Seer on the Town side. Each Night, you may discover the role of a player.
You are a Vicar on the Town side. Each Day, you may bless a dead player to permanently prevent them from becoming a Zombie. You are also immune to attack from Vampires.
You are a Vigilante on the Town side. Each Night, you may kill a player.
You are a Warlock on the Town side. Each Night, you may enchant a player. If the player is killed that Night, their killer will die by curse the next Night.
You are a Witch on the Town side. The other Witches are (...). You may communicate secretly on another forum. Each Night, you may protect and/or investigate players.
You are a Witchdoctor on the Town side. Each Night, you may enchant a player. If the player is killed that Night, they will come back to life at the Dawn after the next Night.
You are a Cabalist on the Cabal side. The other Cabalists are (...). Once per game, you may redirect the targeted power of a player.
You are an Alpha Wolf on the Wolf side. The other Wolves are (...). One Night per game, you may block-kill a player.
You are a Werewolf of rank N on the Wolf side. The other Wolves are (...). You may inherit the role of Alpha Wolf.
You are an Omega Wolf on the Wolf side. The other Wolves are (...). If you are investigated, you will appear to be a Freemason on the Town side.
You are a Necromancer on the Undead side. Each Night, you may zombify a dead player.
You are a Vampire on the Undead side. Each Night, you may kill a player. You are immune to being killed at Night.
Voting
Players should vote for who they wish to lynch. Place a vote like this, vote Player, in bold blue. Remove a vote like this, unvote Player, in bold red. Players may vote for as few or as many players as they like. At the end of the Day, the player with the most votes will be lynched. Information about a lynched or killed player will be revealed on a delayed schedule.
Participation
There are almost no restrictions on posting at any time in any in-game-forum that a player has access to. All posts must be in English text. Do not post images or codes or links not to this game's forum. Do not edit any post or communicate by any other means. Players violating these rules will penalized.
Any player who does not have an active valid vote at the end of the Day will be penalized.
Schedule
Days will last three weekdays and Nights will last one weekday. All Days and Nights will end at 12 noon Pacific Time (3pm Eastern Time) on a weekday.