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Post by Pleonast on Dec 18, 2012 12:15:23 GMT -8
Voting
Players may vote for multiple players. Generally, the player with most votes is lynched, but there are many powers to affect this. If "no lynch" and a player(s) are tied, a lynch will happen. In case of ties, the tie-breakers are, in order: 1. Whichever player has a vote from the Baron. 2. Whichever player has a vote from the Executioner. 3. Whichever player has more votes in Hell. 4. Whichever player has more sins (any Devil has more sins than any non-Devil). 5. Whichever player has more penalties. If none of the tie-breakers breaks the tie, then all tied players are lynched.
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Post by Pleonast on Dec 18, 2012 12:19:02 GMT -8
Victory conditions for Christian, Pagan, Heretic
1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints: a. Lynching or killing Devils will always help your team. b. Removing your sins will always help your team, but increasing them may or may not be beneficial. c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
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Post by Pleonast on Dec 18, 2012 12:19:46 GMT -8
Victory conditions for Devil
You win if 1. There are no living non-Devil players and each Devil has claimed at least one soul. or 2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil. or 3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
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Post by Pleonast on Dec 18, 2012 12:22:00 GMT -8
End Game
The game ends when either the Devils win or it becomes impossible for them to win.
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Post by Pleonast on Dec 19, 2012 8:48:42 GMT -8
Generic Devil Powers
Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
All Devils know the identities of the other Devils.
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Post by Pleonast on Dec 19, 2012 8:50:54 GMT -8
Sins
A player gains a sin whenever the meet any of following conditions.
1. Having an active vote on a non-Devil that was lynched. 2. Not having an active vote on a Devil that was lynched. 3. Killing a non-Devil. 4. Committing a Cardinal Sin.
Multiple sins can be gained every Day and Night.
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Post by Pleonast on Dec 19, 2012 9:00:38 GMT -8
Cardinal Sin
Lust Each Day, you may choose another living player to satisfy your lust with. If they accept, neither of you can be killed or investigated the following Night. This is in addition to your role's regular power(s), but you will both sin if you choose to do so. They will receive the message "An unknown player desires to slake their lust with you. If you accept, the following Night, neither of you can be killed or investigated. This is in addition to your role's powers, but you will both sin if you choose to accept. Reply with an affirmative if you wish to accept this offer.". This power usually cannot be blocked or redirected. The protection will only work the first Night spent with a particular player, but you will always gain a sin.
Gluttony Each Day, you feel a compulsion to play the game to its fullest. You gain one point for each post you've made, two points for each inactive vote by you at the end of the Day, five points for each active vote by you at the end of the Day, ten points for each inactive vote on you at the end of the Day, and fifteen points for each active vote on you at the end of the Day. If your total number of points is at least 50 and greater than any of your totals from previous Days, the following Night you may learn the identity of all players who targeted you and what type of power they used (Killer, Investigator, Manipulator, Mechanic). If you choose to do so, you will sin. This power cannot be blocked or redirected, but some powers may not be detected.
Greed Each Night, you may choose to guess the total number of active votes on all players combined for the next Day. If no other Greedy player (Greedy players may be of any alignment) guesses closer, without going over, you will learn the alignment of the player with the most votes who is not lynched. You will sin if you do this, whether you win or not. This power cannot be blocked or redirected, but some powers may falsify your result.
Sloth If you actively choose to use no powers during a Night, the next Day the number of votes on you will be halved for purposes of determining the lynch. You must send the moderator a message stating that you are choosing to use no powers in order to activate the Sloth Cardinal Sin. You will sin if you choose to do so. This power cannot be blocked.
Wrath If at the end of a Day, you have an active vote on a player who voted for you before you voted for them and that vote is still active, then the following Night you may choose to block any non-killing power they may try to use. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but not all powers are blockable. You may use this power on more than one player each Night, at the cost of additional sins.
Envy If at the end of a Day, you are the only one with an active vote on a player, you may choose to track them the following Night. You will learn all of the players that they target. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but some powers may falsify your result. You may use this power on more than one player each Night, at the cost of additional sins.
Pride If at the end of a Day, either 1) the first vote (either active or inactive) on the lynched player is your active vote, or 2) your first vote (whether active or not) of the Day is on the lynched player, then you may choose to protect yourself from being blocked or redirected. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected.
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Post by Pleonast on Jan 4, 2013 11:25:32 GMT -8
Transition to PurgatoryYou have died, but because you have committed NNN sins, you cannot go to Heaven. The Devils have not yet claimed your soul, but they will certainly try. Each Night, one Devil may try to claim your soul by guessing your Cardinal Sin. If they guess correctly, you will go to Hell (this is bad). However, at the end of each Day, your number of sins is halved, rounded down. If you reach zero sins before a Devil has claimed your soul, you will ascend to Heaven (this is good). You may also gamble with the Devils to try to reduce your sin and end your stay in Purgatory earlier. You may now only post on the Purgatory board. (You may continue to read-only any other boards you have access to.) Please do not contact any players by any other means. You may create an account with your regular user name (if you don't already) at pleonast.proboards.com/Once approved, post on the board, pleonast.proboards.com/index.cgi?board=apocpurg1betUare
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Post by Pleonast on Jan 4, 2013 11:33:22 GMT -8
Transition to HeavenYou've reached the beginning of everything. You now have perfect knowledge of the game, but you are forbidden from interacting with the players below you. Except for one small thing--once per game either Day or Night, after ascending to Heaven, a player may send a guardian angel to protect and support a player on Earth. The guardian angel will help the player for one Day and one Night. The player cannot be affected by any power from any Devil, directly or indirectly (this includes redirecting another player onto the protected player). Votes by Devils on the protected player will not be counted when determining who will be lynched. The protected player's soul cannot be claimed (an attempt will fail as if the claimed Cardinal Sin were wrong). You may now only post on the Heaven board. (You may continue to read-only any other boards.) Please do not contact any players by any other means. You may create an account with your regular user name (if you don't already) at pleonast.proboards.com/Once approved, post on the board, pleonast.proboards.com/index.cgi?board=apocheav1luvHalos
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Post by Pleonast on Jan 4, 2013 11:34:39 GMT -8
Transition to HellYou've reached the end of everything. Your soul belongs to a Devil and you've ultimately helped them towards victory. However, you may still affect the outcome in one small way. All the players in Hell vote each Day for players up on Earth. The votes in Hell are the third tie-breaker if the votes on Earth are tied. You may now only post on the Hell board. (You may continue to read-only any other boards you have access to.) Please do not contact any players by any other means. You may create an account with your regular user name (if you don't already) at pleonast.proboards.com/Once approved, post on the board, pleonast.proboards.com/index.cgi?board=apochellda2Horns
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Post by Pleonast on Jan 10, 2013 9:43:24 GMT -8
Transition to Purgatory (Devil)
You have died, and may never again enter the World. But you may still affect the course of events. You may only post in Purgatory and Hell.
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Post by Pleonast on Jan 10, 2013 9:46:53 GMT -8
Penalties and Mod-kills
A player who is mod-killed will have information revealed based on whether or not the Executioner or Gravedigger are alive.
A player who is mod-killed during the Day will have their alignment, role name, and role type be revealed if the Executioner is alive. Otherwise, only their alignment will be revealed.
Likewise, a player who is mod-killed during the Night will have their alignment, role name and role type revealed if the Gravedigger is alive. Otherwise, only their alignment will be revealed.
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