01. The Nun, Christian, Investigator/Mechanic/Manipulator -
Hockey Monkey!Role Name:
The NunAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Mechanic/Manipulator
Powers:
1. You know that
dizzymrslizzy is the Friar and
mistervisceral is the Monk. Both are Christian and cannot be recruited.
2. You may communicate secretly at the Priory.
3. Each Night, you may protect from being killed by a Devil a living player who is not yourself or the Friar or Monk.
4. You cannot be recruited.
Initial Sins: 1
Cardinal Sin: Gluttony
Each Day, you feel a compulsion to play the game to its fullest. You gain one point for each post you've made, two points for each inactive vote by you at the end of the Day, five points for each active vote by you at the end of the Day, ten points for each inactive vote on you at the end of the Day, and fifteen points for each active vote on you at the end of the Day. If your total number of points is at least 50 and greater than any of your totals from previous Days, the following Night you may learn the identity of all players who targeted you and what type of power they used (Killer, Investigator, Manipulator, Mechanic). If you choose to do so, you will sin. This power cannot be blocked or redirected, but some powers may not be detected.
Secret Board:
board:
pleonast.proboards.com/index.cgi?board=apocprioboard password: vowf0rlif3
user name: witch1
user password: RU6ovw28
02. The Quixote, Christian, Investigator -
silverjanRole Name:
The QuixoteAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Powers:
1. Each Night, you may investigate a particular player. You will learn who targeted that player and also who that player targeted. The player you target will be the living player who you've voted for more than any other living player (counting only active votes at the end of all Days). If there is a tie, then you may not investigate anyone. This power cannot be redirected.
Initial Sins: 1
Cardinal Sin: Lust
Each Day, you may choose another living player to satisfy your lust with. If they accept, neither of you can be killed or investigated the following Night. This is in addition to your role's regular power(s), but you will both sin if you choose to do so. They will receive the message "An unknown player desires to slake their lust with you. If you accept, the following Night, neither of you can be killed or investigated. This is in addition to your role's powers, but you will both sin if you choose to accept. Reply with an affirmative if you wish to accept this offer.". This power usually cannot be blocked or redirected. The protection will only work the first Night spent with a particular player, but you will always gain a sin.
03. The Horseman of Famine, Devil, Investigator - guiri
Role Name:
The Horseman of FamineAlignment: Devil
Victory Conditions:You win if
1. There are no living non-Devil players and each Devil has claimed at least one soul.
or2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil.
or3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
Role Type: Investigator
Powers:
1. Each Night, you may investigate a living or dead player to determine their role name.
Bonus Powers:
2. The next Night after claiming a soul, you may choose to block all roles of any one type: Killer, Investigator, Manipulator or Mechanic. This will not affect any Devil powers, nor any Cardinal Sins. This bonus power is in addition to your regular power and can even be used when dead.
Generic Devil Powers:
3. Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
4. Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
5. Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
6. You know the other Devils are
gnarlycharlie,
Chucara,
KidVermicious,
patricia.
Initial Sins: uncountably many
Secret Board:
Please create one or more Devil-themed sock accounts at
pleonast.proboards.com/index.cgiDo not include any information in the account profile that could be linked to you (be sure to keep your email address hidden).
Your secret board for safely communicating with your fellow Devils is
Hell:
pleonast.proboards.com/index.cgi?board=apochellpassword: da2Horns
You will also want to post in
Purgatory:
pleonast.proboards.com/index.cgi?board=apocpurgpassword: 1betUare
But be careful not to reveal your identity there.
04. The Manichee, Heretic, Manipulator -
wombat99Role Name:
The ManicheeAlignment: Heretic
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Powers:
1. Each Night you may protect another living or dead player from all powers. All of your target's powers will be blocked, as well. Even normally unblockable powers will fail against/by your target.
Initial Sins: 1
Cardinal Sin: Greed
Each Night, you may choose to guess the total number of active votes on all players combined for the next Day. If no other Greedy player (Greedy players may be of any alignment) guesses closer, without going over, you will learn the alignment of the player with the most votes who is not lynched. You will sin if you do this, whether you win or not. This power cannot be blocked or redirected, but some powers may falsify your result.
05. The Martyr, Christian, Manipulator -
ParanoiaRole Name:
The MartyrAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Manipulator
Powers:
1. Each Night, you may protect another player from being killed by a Devil by redirecting the kill to yourself. If a Devil attempts to kill your target, you will die instead, unless your target or you are protected by another power.
2. Once per game during the Night, you may redirect all killing powers onto yourself. If any killing powers are attempted, you will die unless protected by another power.
Initial Sins: 1
Cardinal Sin: Sloth
If you actively choose to use no powers during a Night, the next Day the number of votes on you will be halved for purposes of determining the lynch. You must send the moderator a message stating that you are choosing to use no powers in order to activate the Sloth Cardinal Sin. You will sin if you choose to do so. This power cannot be blocked.
06. The Intercessor, Christian, Mechanic/Investigator -
JustBeingGingerRole Name:
The IntercessorAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic/Investigator
Powers:
1. Each Night you may pray for another living or dead player. This will reduce their sins by half. If you target a living player, they cannot be recruited that Night. If you target a dead player, their soul cannot be claimed by a Devil that Night. You will also learn where a dead player's soul is.
Initial Sins: 1
Cardinal Sin: Pride
If at the end of a Day, either 1) the first vote (either active or inactive) on the lynched player is your active vote, or 2) your first vote (whether active or not) of the Day is on the lynched player, then you may choose to protect yourself from being blocked or redirected. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected.
07. The Monk, Christian, Investigator/Mechanic/Manipulator -
mistervisceralRole Name:
The MonkAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Mechanic/Manipulator
Powers:
1. You know that
dizzymrslizzy is the Friar and
Hockey Monkey! is the Nun. Both are Christian and cannot be recruited.
2. You may communicate secretly at the Priory.
3. Each Night, you may protect from being killed by a Devil a living player who is not yourself or the Friar or Nun.
4. You cannot be recruited.
Initial Sins: 1
Cardinal Sin: Lust
Each Day, you may choose another living player to satisfy your lust with. If they accept, neither of you can be killed or investigated the following Night. This is in addition to your role's regular power(s), but you will both sin if you choose to do so. They will receive the message "An unknown player desires to slake their lust with you. If you accept, the following Night, neither of you can be killed or investigated. This is in addition to your role's powers, but you will both sin if you choose to accept. Reply with an affirmative if you wish to accept this offer.". This power usually cannot be blocked or redirected. The protection will only work the first Night spent with a particular player, but you will always gain a sin.
Secret Board:
board:
pleonast.proboards.com/index.cgi?board=apocprioboard password: vowf0rlif3
user name: witch2
user password: mXozVX6q
08. The Great Deceiver, Devil, Manipulator -
gnarlycharlie MahalothRole Name:
The Great DeceiverAlignment: Devil
Victory Conditions:You win if
1. There are no living non-Devil players and each Devil has claimed at least one soul.
or2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil.
or3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
Role Type: Manipulator
Powers:
1. If investigated for alignment you will appear to be Christian. If investigated for anything else, the investigation will fail as if blocked. This power cannot be blocked by any means.
Bonus Powers:
2. The next Night after claiming a soul, you may choose to obfuscate all alignment investigations. All non-Devils will appear to be Devils, and all Devils will appear to be Christian. This bonus power is in addition to your regular power and can even be used when dead.
Generic Devil Powers:
3. Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
4. Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
5. Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
6. You know the other Devils are
guiri,
Chucara,
KidVermicious,
patricia.
Initial Sins: uncountably many
Secret Board:
Please create one or more Devil-themed sock accounts at
pleonast.proboards.com/index.cgiDo not include any information in the account profile that could be linked to you (be sure to keep your email address hidden).
Your secret board for safely communicating with your fellow Devils is
Hell:
pleonast.proboards.com/index.cgi?board=apochellpassword: da2Horns
You will also want to post in
Purgatory:
pleonast.proboards.com/index.cgi?board=apocpurgpassword: 1betUare
But be careful not to reveal your identity there.
09. The Gravedigger, Christian, Investigator/Manipulator -
scathachRole Name:
The GravediggerAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Manipulator
Powers:
1. Any Night you survive and are not blocked, the role name, alignment and role type of every player killed that Night will be publicly revealed. Otherwise, only the alignment will be revealed.
2. Each Night, you may dig a grave for a player. The player will have all protections against being killed cancelled, even protections that are usually not blockable.
Initial Sins: 1
Cardinal Sin: Envy
If at the end of a Day, you are the only one with an active vote on a player, you may choose to track them the following Night. You will learn all of the players that they target. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but some powers may falsify your result. You may use this power on more than one player each Night, at the cost of additional sins.
10. The Ascetic, Christian, Investigator -
storyteller0910Role Name:
The AsceticAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Powers:
1. Each Night you may investigate a living player. You will discover their alignment. However, you must keep yourself somewhat removed from this world to be successful. You must not have ended the previous Day with an active vote on the player lynched. And you must not be targeted during the Night by anyone using a Manipulator-type power.
Initial Sins: 1
Cardinal Sin: Sloth
If you actively choose to use no powers during a Night, the next Day the number of votes on you will be halved for purposes of determining the lynch. You must send the moderator a message stating that you are choosing to use no powers in order to activate the Sloth Cardinal Sin. You will sin if you choose to do so. This power cannot be blocked.
11. The Horseman of Pestilence, Devil, Manipulator -
ChucaraRole Name:
The Horseman of PestilenceAlignment: Devil
Victory Conditions:You win if
1. There are no living non-Devil players and each Devil has claimed at least one soul.
or2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil.
or3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
Role Type: Manipulator
Powers:
1. Each Night, you may redirect a living player's target(s) to any living or dead player. The redirected player will receive no indication that their target has been changed.
Bonus Powers:
2. The next Night after claiming a soul, you may choose to infect a living player with disease. Any player that targets an infected living player, and any player who is targeted by an infected living player, will become infected as well. Any newly infected player will receive the message "You have been infected by a disease.". This bonus power is in addition to your regular power and can even be used when dead.
3. The next Night after claiming a soul, you may instead choose to kill a player. If your target is infected, they will die, bypassing all protections. Otherwise, you fail to kill them. This bonus power is in addition to your regular power and can even be used when dead.
Generic Devil Powers:
4. Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
5. Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
6. Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
7. You know the other Devils are
guiri,
gnarlycharlie,
KidVermicious,
patricia.
Initial Sins: uncountably many
Secret Board:
Please create one or more Devil-themed sock accounts at
pleonast.proboards.com/index.cgiDo not include any information in the account profile that could be linked to you (be sure to keep your email address hidden).
Your secret board for safely communicating with your fellow Devils is
Hell:
pleonast.proboards.com/index.cgi?board=apochellpassword: da2Horns
You will also want to post in
Purgatory:
pleonast.proboards.com/index.cgi?board=apocpurgpassword: 1betUare
But be careful not to reveal your identity there.
12. The Medium, Pagan, Mechanic -
crysRole Name:
The MediumAlignment: Pagan
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Powers:
1. Each Night you may try to open a channel to a dead player. Not all dead players will be available and even players that are available will be so only for a limited time. If you are successful in opening a channel, each Day and Night thereafter, you may each send a message to the other (via the moderator) until the channel is closed. Messages are delivered at the end of the Day or Night. This power cannot be redirected, but may be blocked. If you are blocked at a certain time, any messages at that time will be lost. You will be informed when the channel is closed because the dead player's availability has ended. You may only have a channel open to one dead player at a time. You may try to open a new channel while keeping the old one open. It won't close unless the new channel opens.
a. There is a restriction on the messages. They must have only the 26 capital letters of the English alphabet; no spaces or punctuation or digits, etc. And each letter may only be used once, or not at all. The moderator will enforce this restriction. For example, if you try to send the message "The quick brown fox jumps over the lazy dog.", what will be received is "THEQUICKBROWNFXJMPSVLAZYDG".
b. When a channel is opened, your target will be informed of your player name and role name, and how the messages work.
Initial Sins: 1
Cardinal Sin: Wrath
If at the end of a Day, you have an active vote on a player who voted for you before you voted for them and that vote is still active, then the following Night you may choose to block any non-killing power they may try to use. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but not all powers are blockable. You may use this power on more than one player each Night, at the cost of additional sins.
13. The Baron, Christian, Mechanic -
Suburban PlanktonRole Name:
The BaronAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Powers:
1. Each Night you may either vote-charge or vote-cancel another living player. If vote-charged, the player's votes will secretly count double for determining the lynch the next Day. If vote-cancelled, the player's votes will secretly not count towards determining the lynch the next Day.
2. Once per game during the Day, you can choose to cancel the lynch. No one will be lynched.
3. Your vote is one of the tie-breakers in case of a tie for the most votes.
Initial Sins: 1
Cardinal Sin: Gluttony
Each Day, you feel a compulsion to play the game to its fullest. You gain one point for each post you've made, two points for each inactive vote by you at the end of the Day, five points for each active vote by you at the end of the Day, ten points for each inactive vote on you at the end of the Day, and fifteen points for each active vote on you at the end of the Day. If your total number of points is at least 50 and greater than any of your totals from previous Days, the following Night you may learn the identity of all players who targeted you and what type of power they used (Killer, Investigator, Manipulator, Mechanic). If you choose to do so, you will sin. This power cannot be blocked or redirected, but some powers may not be detected.
14. The Horseman of War, Devil, Manipulator -
KidVermicious CatInASuitRole Name:
The Horseman of WarAlignment: Devil
Victory Conditions:You win if
1. There are no living non-Devil players and each Devil has claimed at least one soul.
or2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil.
or3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
Role Type: Manipulator
Powers:
1. Each Night, you may protect a living player from being watched and tracked. Any watcher or tracker targeting them will receive a "nothing happened" result.
Bonus Powers:
2. The next Day after claiming a soul, you may choose to double the lynch. The top two players with the most votes will be lynched, except that no Devil can be lynched. Thus, from zero to two players may be lynched, depending on how many Devils are among the top two vote-getters. This bonus power is in addition to your regular power and can even be used when dead.
Generic Devil Powers:
3. Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
4. Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
5. Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
6. You know the other Devils are
guiri,
gnarlycharlie Mahaloth,
Chucara,
patricia.
Initial Sins: uncountably many
Secret Board:
Please create one or more Devil-themed sock accounts at
pleonast.proboards.com/index.cgiDo not include any information in the account profile that could be linked to you (be sure to keep your email address hidden).
Your secret board for safely communicating with your fellow Devils is
Hell:
pleonast.proboards.com/index.cgi?board=apochellpassword: da2Horns
You will also want to post in
Purgatory:
pleonast.proboards.com/index.cgi?board=apocpurgpassword: 1betUare
But be careful not to reveal your identity there.
15. The Gossip, Christian, Investigator -
Pollux OilRole Name:
The GossipAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Powers:
1. Each Night, you discover which players did something sinful that Night.
Initial Sins: 1
Cardinal Sin: Envy
If at the end of a Day, you are the only one with an active vote on a player, you may choose to track them the following Night. You will learn all of the players that they target. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but some powers may falsify your result. You may use this power on more than one player each Night, at the cost of additional sins.
16. The Penitent, Christian, Killer/Mechanic -
Solaris colby11Role Name:
The PenitentAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer/Mechanic
Powers:
1. Each Night, if you are without sin, you may choose to kill a living player. It is a sin to kill a Christian.
2. Each Night, if you have sin, you must spend the Night in prayer. This will remove all sin from you.
Initial Sins: 0
Cardinal Sin: Pride
If at the end of a Day, either 1) the first vote (either active or inactive) on the lynched player is your active vote, or 2) your first vote (whether active or not) of the Day is on the lynched player, then you may choose to protect yourself from being blocked or redirected. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected.
17. The Executioner, Christian, Investigator/Mechanic -
texcatRole Name:
The ExecutionerAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Mechanic
Powers:
1. If you have an active vote at the end of the Day on the player lynched, then the player's role name, alignment and role type will be publicly revealed at their lynching. Otherwise, only the alignment will be revealed.
2. Once per game during the Day, you may choose the player to be lynched, instead of the player with the most votes. They must have your active vote on them and at least one other active vote (that isn't yours) at the end of the Day.
3. Your vote is one of the tie-breakers in case of a tie for the most votes.
Initial Sins: 1
Cardinal Sin: Greed
Each Night, you may choose to guess the total number of active votes on all players combined for the next Day. If no other Greedy player (Greedy players may be of any alignment) guesses closer, without going over, you will learn the alignment of the player with the most votes who is not lynched. You will sin if you do this, whether you win or not. This power cannot be blocked or redirected, but some powers may falsify your result.
18. The Prophetess, Pagan, Investigator -
LightfootRole Name:
The ProphetessAlignment: Pagan
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator
Powers:
1. Each Night, you may investigate any living or dead player. You will learn their role type. However, if a player you had an active vote on at the end of the Day dies during the Night, you will also learn the complete power descriptions of your target, including hidden powers, if any. This will only happen if you voted for no more than one-third of all living players at that time.
Initial Sins: 1
Cardinal Sin: Lust
Each Day, you may choose another living player to satisfy your lust with. If they accept, neither of you can be killed or investigated the following Night. This is in addition to your role's regular power(s), but you will both sin if you choose to do so. They will receive the message "An unknown player desires to slake their lust with you. If you accept, the following Night, neither of you can be killed or investigated. This is in addition to your role's powers, but you will both sin if you choose to accept. Reply with an affirmative if you wish to accept this offer.". This power usually cannot be blocked or redirected. The protection will only work the first Night spent with a particular player, but you will always gain a sin.
19. The Shepherd, Christian, Mechanic -
Idle ThoughtsRole Name:
The ShepherdAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Powers:
1. You have some important knowledge about the game. There may be exceptions to some of the following facts.
a. Christians initially have sin.
b. Lynching a Christian is a sin.
c. Christians that die without sin will go directly to Heaven (this is good).
d. If a Devil can determine a Christian's Cardinal Sin, the Devil can claim their soul for Hell (this is bad).
e. Christians that die with sin will go to Purgatory until their final fate is determined.
2. If you are killed by a Devil, you will gain special powers while you are in Purgatory. And they know this, too.
Initial Sins: 1
Cardinal Sin: Greed
Each Night, you may choose to guess the total number of active votes on all players combined for the next Day. If no other Greedy player (Greedy players may be of any alignment) guesses closer, without going over, you will learn the alignment of the player with the most votes who is not lynched. You will sin if you do this, whether you win or not. This power cannot be blocked or redirected, but some powers may falsify your result.
20. The Horseman of Death, Devil, Manipulator -
patriciaRole Name:
The Horseman of DeathAlignment: Devil
Victory Conditions:You win if
1. There are no living non-Devil players and each Devil has claimed at least one soul.
or2. At least half of all living players are Devils and at least one-third of all non-Devil players have had their soul claimed by any Devil.
or3. At least two-thirds of all non-Devil players have had their soul claimed by any Devil.
Role Type: Manipulator
Powers:
1. Each Night, you may protect a living player from any non-Devil kill.
Bonus Powers:
2. The next Night after claiming a soul, you may choose to kill a living player who did not have an active vote on another player at the end of the previous Day. If no non-Devil players meet that criterion, you may choose to kill a living player who had no active votes on them at the end of the previous Day. If no non-Devil players meets that criterion, you may choose to kill the non-Devil player with the fewest number of posts the previous Day. This bonus power is in addition to your regular power and can even be used when dead.
Generic Devil Powers:
3. Each Night, one Devil may perform a kill, in addition to any other powers they have. You may volunteer yourself to the moderator (and name your target) to make the kill. If more than one Devil volunteers, then the first on the list: Death, War, Famine, Pestilence, Deceiver, does it.
4. Each Night, you may try to claim the soul of one player in Purgatory. No more than one Devil can attempt to claim a particular player each Night; if more than one tries, resolve using Night-kill resolution order. You must notify the moderator of the target player and your claimed Cardinal Sin of that player. If the you are correct, the target goes immediately to Hell, and the your bonus power is activated. Otherwise, no effect.
5. Each Day-Night cycle, you may choose one Cardinal Sin for that cycle. If you satisfy its requirements, you will get its power. Note, that for the Cardinal Sins Greed and Sloth, you must inform the moderator of your intention to use it the Night of the previous cycle. All other Cardinal Sins, you may inform the moderator anytime during the Day part of the cycle. You may also choose to not partake of any Cardinal Sin.
6. You know the other Devils are
guiri,
gnarlycharlie,
Chucara,
KidVermicious.
Initial Sins: uncountably many
Secret Board:
Please create one or more Devil-themed sock accounts at
pleonast.proboards.com/index.cgiDo not include any information in the account profile that could be linked to you (be sure to keep your email address hidden).
Your secret board for safely communicating with your fellow Devils is
Hell:
pleonast.proboards.com/index.cgi?board=apochellpassword: da2Horns
You will also want to post in
Purgatory:
pleonast.proboards.com/index.cgi?board=apocpurgpassword: 1betUare
But be careful not to reveal your identity there.
21. The Scientist, Heretic, Investigator/Manipulator -
HolyMoley!Role Name:
The ScientistAlignment: Heretic
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Manipulator
Powers:
1. Each Night, you may attempt to advance your knowledge about one of the basic powers types in the game (Killer, Investigator, Manipulator or Mechanic). As your knowledge about a role type progresses, you gain more powers to affect that role type. After successfully completing step "a", you may then try step "b". Then step "c", etc. You may repeat any previous step, but then you will not progress. Knowledge of each role type must be advanced separately. Some powers may not be affected by yours.
a. You discover how many players alive at the start of this Night have the given role type. Players with multiple types count towards all their types.
b. You discover how many powers of the given role type are actively used this Night.
c. You block all powers of the given role type.
d. You redirect all powers of the given role type to another living player. Redirected players will receive no indication that their target has been changed.
e. You discover if a living player of your choice has the given role type.
f. You discover if a living player of your choice is using a power of the given role type this Night.
g. You discover which living players are using a power of the given role type this Night.
Initial Sins: 1
Cardinal Sin: Gluttony
Each Day, you feel a compulsion to play the game to its fullest. You gain one point for each post you've made, two points for each inactive vote by you at the end of the Day, five points for each active vote by you at the end of the Day, ten points for each inactive vote on you at the end of the Day, and fifteen points for each active vote on you at the end of the Day. If your total number of points is at least 50 and greater than any of your totals from previous Days, the following Night you may learn the identity of all players who targeted you and what type of power they used (Killer, Investigator, Manipulator, Mechanic). If you choose to do so, you will sin. This power cannot be blocked or redirected, but some powers may not be detected.
22. The Duelist, Christian, Killer/Investigator -
lauriernRole Name:
The DuelistAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer/Investigator
Powers:
1. Each Night, if you ended the previous Day with an active vote on another player, and they ended the Day with an active vote on you, you may choose to duel them. You may only duel one player per Night. If they are a Devil, you win and kill them. If they are not, they win and kill you. If the would-be loser is protected by another power, the result is a draw. They will receive an appropriate message: "
Player challenged you to a duel. You won and killed them.", or "
Player challenged you to a duel. They won and killed you.", or "
Player challenged you to a duel. It was a draw.". This power cannot be redirected, but may be blocked.
2. If you are killed in a duel, each Night thereafter for a limited time, you may choose to haunt a living player. That player will receive a message "The ghost of
Player haunted you. It kept repeating 'I was wrong about
Player2'.", where
Player2 is the player who killed you in the duel (you may not target them).
Initial Sins: 1
Cardinal Sin: Envy
If at the end of a Day, you are the only one with an active vote on a player, you may choose to track them the following Night. You will learn all of the players that they target. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but some powers may falsify your result. You may use this power on more than one player each Night, at the cost of additional sins.
23. The Innocent, Christian, Mechanic -
BillMcRole Name:
The InnocentAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here is a hint:
a. Lynching or killing Devils will always help your team.
Role Type: Mechanic
Powers:
1. You are truly innocent. You cannot be lynched, no matter what. If you end the Day with the most votes, the player with next most votes will be lynched instead.
2. You have no sins and cannot accumulate any.
3. You cannot be recruited.
24. The Friar, Christian, Investigator/Mechanic/Manipulator -
dizzymrslizzyRole Name:
The FriarAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Investigator/Mechanic/Manipulator
Powers:
1. You know that
Player is the Monk and
Player2 is the Nun. Both are Christian and cannot be recruited.
2. You may communicate secretly at the Priory.
3. Each Night, you may protect from being killed by a Devil a living player who is not yourself or the Monk or Nun.
4. You cannot be recruited.
Initial Sins: 1
Cardinal Sin: Sloth
If you actively choose to use no powers during a Night, the next Day the number of votes on you will be halved for purposes of determining the lynch. You must send the moderator a message stating that you are choosing to use no powers in order to activate the Sloth Cardinal Sin. You will sin if you choose to do so. This power cannot be blocked.
Secret Board:
board:
pleonast.proboards.com/index.cgi?board=apocprioboard password: vowf0rlif3
user name: witch3
user password: QR8gh6to
25. The Inquisitor, Christian, Killer/Investigator -
Sister CoyoteRole Name:
The InquisitorAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Killer/Investigator
Powers:
1. Each Night, you may determine whether or not a living player has sins. (All Devils have sin.) You will receive an answer of "Innocent" or "Guilty". Unfortunately, only those without sin will survive the questioning, unless they are protected by another power. Killing a Christian is a sin. If your investigation fails for any reason, you will not attempt to kill your target.
Initial Sins: 1
Cardinal Sin: Greed
Each Night, you may choose to guess the total number of active votes on all players combined for the next Day. If no other Greedy player (Greedy players may be of any alignment) guesses closer, without going over, you will learn the alignment of the player with the most votes who is not lynched. You will sin if you do this, whether you win or not. This power cannot be blocked or redirected, but some powers may falsify your result.
26. The Confessor, Christian, Mechanic -
ryjaeRole Name:
The ConfessorAlignment: Christian
Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints:
a. Lynching or killing Devils will always help your team.
b. Removing your sins will always help your team, but increasing them may or may not be beneficial.
c. Never reveal to another player nor allow another player to figure out your Cardinal Sin.
Role Type: Mechanic
Powers:
1. Each Day, you may offer to another player the chance to confess their sins. They will receive the message "Another player has offered to remove your sins ToNight, but you will be unable to use any powers then. To accept, you must reply in the affirmative to me before the end of ToDay.". If they accept, the following Night, they may not use any powers, but all of their sins will be removed. If you target a Devil and they accept, they may not use any powers, but you will die in the process of trying and failing to remove their sins.
Initial Sins: 1
Cardinal Sin: Wrath
If at the end of a Day, you have an active vote on a player who voted for you before you voted for them and that vote is still active, then the following Night you may choose to block any non-killing power they may try to use. This is in addition to your role's powers, but you will sin if you choose to do so. This power cannot be blocked or redirected, but not all powers are blockable. You may use this power on more than one player each Night, at the cost of additional sins.