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Post by Pleonast on Jul 9, 2008 12:20:29 GMT -8
Comments for Night Two...
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Post by hoopyfrood on Jul 10, 2008 8:43:25 GMT -8
Wow. Koldanar is quickly going to become MVP of this game if he stays alive. Not only is he going to out the Necromancer, but he can out the Omega Wolf as well. After all, masons are easily confirmable and provided one mason is still alive when he reveals his info, town should know by the end of the day. Town really needs to have stuff like this happen since there are no second chances with the Witchdoctor being dead.
The question is: Should the seer come out at this point. Fingering the necromancer essentially guarantees an undead loss, especially since the scotsman will out at least one killer (in this case a vampire). The last remaining vampire will become a huge ally to the town, because only the town is able to kill him, and he won't want to get outed. (Of course, the description of the Cabal power implies that it can still take out the Vamp).
And I find it amusing that story is going to be saved once again.
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Post by Pleonast on Jul 10, 2008 9:37:52 GMT -8
What's even more amusing is that NAF will be thwarted again. Hehe. He'll be getting mighty thirsty.
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