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Post by Mahaloth on Feb 17, 2013 12:49:01 GMT -8
Let's put our fake claims here, along with PM's.
I'd like to use the "role 0" one, but don't have to. I have to be Christian as I have claimed it in game and investigate as such.
I'm terrible at thinking of fake roles that would fit and would love any suggestions or input you all can give.
1. What do you want for yourself?
2. What suggestions can you give?
I think a mass claim will come fairly soon, perhaps on Day 4.
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Post by Guiri on Feb 17, 2013 12:54:06 GMT -8
This is mine:
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Post by Mahaloth on Feb 17, 2013 13:13:10 GMT -8
Looks good, assuming you have the power you claim. Be prepared to reveal investigation results, or at least fake ones.
My problem is that my power is only that I look Christian and block any role investigation to me. I can not claim a power that can be proven to the game; this is why I felt the Examplar role would work best for me, as it has no "provable" powers, assuming recruitment is kind of a myth in this game.
What kind of role can I make other than that, considering my passive power?
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Post by Guiri on Feb 17, 2013 13:20:36 GMT -8
Maybe like in a previous game, you know the gamestate in terms of living players and alignment? You choose to ask about a single alignment (vague wording). Check if there's anyone else like that first though!
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Post by Mahaloth on Feb 17, 2013 15:16:17 GMT -8
Maybe like in a previous game, you know the gamestate in terms of living players and alignment? You choose to ask about a single alignment (vague wording). Check if there's anyone else like that first though! I like the idea, but what do you mean exactly? I could ask any player alignment and find out? How does that relate to game state interns of living and dead? ?? Thanks for the help by the way. Who are you Lucy?
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Post by Guiri on Feb 20, 2013 7:51:22 GMT -8
No, I was thinking it's like a role you had in the past I think and it's somewhat related to Moley's claim: Each Night you can ask the mod: "How many players of X alignment were alive at dusk (the previous Day)?" and the mod will answer with a number. We know how many players of each alignment there are and we can throw in some fun with the recruitment potential (say there are three heretics rather than 2, for example) but that's all it is, not much fun...
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Post by Mahaloth on Feb 20, 2013 9:25:39 GMT -8
No, I was thinking it's like a role you had in the past I think and it's somewhat related to Moley's claim: Each Night you can ask the mod: "How many players of X alignment were alive at dusk (the previous Day)?" and the mod will answer with a number. We know how many players of each alignment there are and we can throw in some fun with the recruitment potential (say there are three heretics rather than 2, for example) but that's all it is, not much fun... Cool. What about the number at the start of our claim PM's. I noticed Holey Moley posted his. What numbers can we use? Think it is safe to assume the number on our actual PM is the right one to use? My real one is "8".
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Post by ashtaroth on Feb 26, 2013 19:46:14 GMT -8
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Post by Pleonast on Feb 27, 2013 7:57:12 GMT -8
11. The Cardinal, Christian, Manipulator - ChucaraRole Name: The CardinalAlignment: Christian Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints: a. Lynching or killing Devils will always help your team. b. Removing your sins will always help your team, but increasing them may or may not be beneficial. c. Never reveal to another player nor allow another player to figure out your Cardinal Sin. Role Type: Manipulator Powers: 1. Each Night, you may bless a living player. The targeted player is protected from all non-killing, non-town powers. The target will receive no notification that they have been blessed. Initial Sins: 1 --snip-- Formatting is good. Note that the number is simply the player's number on the player list.
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Post by ashtaroth on Feb 27, 2013 20:17:30 GMT -8
I will use non-Christian over non-town I think. I want my role to indicate that maybe the masons are not town aligned.
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Post by scratch on Feb 28, 2013 9:48:13 GMT -8
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Post by Guiri on Feb 28, 2013 11:28:54 GMT -8
Sorry, just noticed this, change non-town to non-Christian to keep with the color...
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Post by Pleonast on Feb 28, 2013 12:41:37 GMT -8
14. The Templar, Christian, Manipulator - KidVermicious CatInASuitRole Name: The TemplarAlignment: Christian Victory Conditions:1. You must stop the Devils from winning. You don't exactly know what that entails, but here are some hints: a. Lynching or killing Devils will always help your team. b. Removing your sins will always help your team, but increasing them may or may not be beneficial. c. Never reveal to another player nor allow another player to figure out your Cardinal Sin. Role Type: Manipulator Powers: 1. Each Night, you may protect a living player from being watched and tracked. Any watcher or tracker targeting them will receive a "nothing happened" result. Initial Sins: 1 Cardinal Sin: <redacted> Put the colon outside the underlining. THIS: Victory Conditions: NOT: Victory Conditions:
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