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Post by Pleonast on Dec 13, 2013 12:18:03 GMT -8
Plot your fine plots...
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Post by gnarlycharlie on Dec 14, 2013 9:29:10 GMT -8
hello!
any thoughts about the rules? i imagine kill and obfuscate would be most useful.
mod, what happens when we investigate someone? do we find out if they had a power that Night?
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Post by Pleonast on Dec 14, 2013 10:21:07 GMT -8
Read the rules. You learn their alignment.
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Post by gnarlycharlie on Dec 14, 2013 19:16:12 GMT -8
Read the rules. You learn their alignment. great. a mod with dry sense of humor. it's a useless power then. of course if we get it, that deprives town of the power. it also makes for good cover.
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Post by meeko on Dec 14, 2013 21:45:43 GMT -8
So, what would the game look like, if the scum didn't do anything?
If we don't NK and also don't bid.
And town bids nightly, against each other.
Heh heh heh heh
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Post by gnarlycharlie on Dec 15, 2013 4:57:33 GMT -8
that's interesting but it would be a waste of an NK.
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Post by meeko on Dec 15, 2013 6:30:02 GMT -8
that's interesting but it would be a waste of an NK. That's the entire point though. We sell the notion that there is no scum for this game. Or, have the idea take off on its own. In a somewhat related topic, Are we going to attempt bids on powers? I frankly think that will off town faster than anything. I don't see a need to bid, ever. . . . And I wonder how town will get enough experience and voting history together if the game more or less resets every night, with at least two people down a day. I think this game is unbalanced -- in our favor.
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Post by storyteller0910 on Dec 15, 2013 7:52:53 GMT -8
I almost agree with Meeko on the powers. I would bid a very small, token amount, on the most useful powers. Let's make sure that any Town player who wins the powers has to take a risk of death to get them. Remember that our chance of dying if we get a power is the next lowest bid, not our own, which means if we bid 10 on a thing and win it, our chance of death is less than 10%… but if Town bids on that same thing and wins it, we ensure that they stand a 10% chance of death at worst.
The exception is the extra kill. An extra kill is really powerful for us, I think. It is probably worth some larger attempt - in the vicinity of 30 or so? - because if we win the auction we get the extra kill, but if we don't, we might get an extra kill out of it anyway!
Otherwise, though, I think we need to concentrate more on the Day game than the Night game. Assuming no extra deaths at all but no missed Night kills, we need to force six mislynches to win. That's a LOT. A few random Town deaths might help us but in the end they will probably twig to the fact that they shouldn't take huge risks to grab powers, so we can't count on that. Six mislynches means that essentially, each of us must force two mislynches before we ourselves are lynched. I'm going after patricia early.
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Post by meeko on Dec 15, 2013 11:37:47 GMT -8
Then again, we can conspire our bids, right?
I suggest we submit the same bids each night. Each taking 30 27 and 25 or so, on a rotating basis.
Personally I'm never putting in a bid at 34 or higher.
If we need to use the NKs, that's fine. I just figured it would be interesting to turn the game that way... But I don't know if we can sell it. Not that the mislynch numbers are in our favor either.
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Post by gnarlycharlie on Dec 15, 2013 12:42:19 GMT -8
that's interesting but it would be a waste of an NK. That's the entire point though. We sell the notion that there is no scum for this game. Or, have the idea take off on its own. In a somewhat related topic, Are we going to attempt bids on powers? I frankly think that will off town faster than anything. I don't see a need to bid, ever. . . . And I wonder how town will get enough experience and voting history together if the game more or less resets every night, with at least two people down a day. I think this game is unbalanced -- in our favor. i don't think they will believe there aren't any scum. the mod has clearly stated it. I almost agree with Meeko on the powers. I would bid a very small, token amount, on the most useful powers. Let's make sure that any Town player who wins the powers has to take a risk of death to get them. Remember that our chance of dying if we get a power is the next lowest bid, not our own, which means if we bid 10 on a thing and win it, our chance of death is less than 10%… but if Town bids on that same thing and wins it, we ensure that they stand a 10% chance of death at worst. The exception is the extra kill. An extra kill is really powerful for us, I think. It is probably worth some larger attempt - in the vicinity of 30 or so? - because if we win the auction we get the extra kill, but if we don't, we might get an extra kill out of it anyway! Otherwise, though, I think we need to concentrate more on the Day game than the Night game. Assuming no extra deaths at all but no missed Night kills, we need to force six mislynches to win. That's a LOT. A few random Town deaths might help us but in the end they will probably twig to the fact that they shouldn't take huge risks to grab powers, so we can't count on that. Six mislynches means that essentially, each of us must force two mislynches before we ourselves are lynched. I'm going after patricia early. what powers will we bid on? kill? obfuscate? investigate, if only to deny town of the power or increase their chances of dying? do we want to give them a free scan? of course if several players bid on an investigation, it would have the same effect. i want to go after Silver Jan. Then again, we can conspire our bids, right? I suggest we submit the same bids each night. Each taking 30 27 and 25 or so, on a rotating basis. Personally I'm never putting in a bid at 34 or higher. If we need to use the NKs, that's fine. I just figured it would be interesting to turn the game that way... But I don't know if we can sell it. Not that the mislynch numbers are in our favor either. why these figures?
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Post by meeko on Dec 15, 2013 13:57:33 GMT -8
Why not those figures?
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Post by gnarlycharlie on Dec 15, 2013 19:50:54 GMT -8
are you being yourself again? LOL i'm not saying they're wrong. i just wanted to know your logic.
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Post by meeko on Dec 16, 2013 5:40:11 GMT -8
are you being yourself again? LOL i'm not saying they're wrong. i just wanted to know your logic. It doesn't serve us well to over extend in the voting. I was thinking that 25 to 33 (1/4 to 1/3) should be where we bid, as we do have to approach the game more reserved here.
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Post by meeko on Dec 16, 2013 5:41:07 GMT -8
Not so much logic, as it is a "feel" thing for me.
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Post by gnarlycharlie on Dec 16, 2013 6:11:14 GMT -8
gotcha.
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Post by storyteller0910 on Dec 16, 2013 10:07:44 GMT -8
The obfuscate power is almost as powerful unused as it is used.
Getting the extra kill would be tremendously powerful, enough so to be worth taking a reasonable risk of dying to get it (and to force the Town to outbid us and take an even greater risk if they want it).
I guess we could bid something on the Investigative power each Night, as well.
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Post by storyteller0910 on Dec 16, 2013 10:10:09 GMT -8
Broadly speaking, if all three of us bid at 25 for three powers and won with a tie each time, our chance of all surviving it would be 42%. Our chance of all surviving doing that twice is only 18%. That's a pretty big risk. I might not bid any higher than that for any power except the kill - maybe more like 30 (kill), 15 (investigate), 5 (obfuscate). Or something like that.
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Post by meeko on Dec 16, 2013 18:25:33 GMT -8
Broadly speaking, if all three of us bid at 25 for three powers and won with a tie each time, our chance of all surviving it would be 42%. Our chance of all surviving doing that twice is only 18%. That's a pretty big risk. I might not bid any higher than that for any power except the kill - maybe more like 30 (kill), 15 (investigate), 5 (obfuscate). Or something like that. This is a good point, I did not consider that the actual "power" the power has should dictate the bid value. Heh. Here I was about to suggest that Chameleon is going to swing tonight, and that I would not be voting for her. .... And then I realized, that I think I started that wagon.
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Post by meeko on Dec 16, 2013 18:26:19 GMT -8
NETA. I thought that smiley was animated, and rolled over....
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Post by meeko on Dec 17, 2013 6:33:15 GMT -8
I'm always concerned I over play my hand when I am scum. I feel I took the lesser of two evils with my answer there with Captain Klutz. Hopefully adding in the Clue metaphor rings more true to "Meeko as Meeko" over "Meeko Mcscumsalot"
Please advise owing further to this immediate concern...
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Post by meeko on Dec 17, 2013 6:34:01 GMT -8
That's "going further".
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