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Post by Pleonast on Dec 13, 2013 13:53:22 GMT -8
I'm very curious to see how bids go on Night One.
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Post by Pleonast on Dec 16, 2013 12:19:27 GMT -8
PM from sachertorte on SDMB:
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Post by Pleonast on Dec 16, 2013 12:20:34 GMT -8
My reply via PM:
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Post by swammerdami on Dec 27, 2013 22:52:06 GMT -8
Thanks for the great game, Pleonast! I think bidding for Powers is the best new invention I've seen in my Mafia playing.
It did seem like the Day 2 discussion of bidding led to some strong Town leans on several Players, exposing Scum by process of elimination. I hope we have more Auction Mafia games see to how it plays out with more experience.
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Post by Pleonast on Dec 30, 2013 21:52:53 GMT -8
PM received: Pity that randomness got scum caught so early. I'm shocked at the pushback on Captain Klutz's plan. Okay, I'm not really shocked; but his plan is solid - like super-duper solid. Town can totally game the auction now and force a win. Captain Klutz is proposing a system where any scum interference confirms town! That is a huge price for scum to pay to win an extra auction. So huge that I doubt scum would do it. A townie-Meeko would though I'm baffled at the resistance.
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Post by Pleonast on Dec 30, 2013 21:57:35 GMT -8
Thanks for the great game, Pleonast! I think bidding for Powers is the best new invention I've seen in my Mafia playing. It did seem like the Day 2 discussion of bidding led to some strong Town leans on several Players, exposing Scum by process of elimination. I hope we have more Auction Mafia games see to how it plays out with more experience. I'm glad you like it. I hope to use it again, if there's enough interest. And there's no reason others couldn't run it. I thinking the bidding really captures the essence of Mafia: trading numbers for information. But the other key ingredient in the game is it's pure vanilla. There's no claims to parse.
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Post by swammerdami on Dec 30, 2013 23:31:50 GMT -8
There may be good ways to tweak the rules. For example, Scum and/or Town "Powers" might have a few points subtracted from their winning price before the death dice are rolled.
And some way has to be found to cope with Klutz's ingenious strategy when Scum is down to 1. One way might be to give the Scum team a few extra anonymous bids each Night.
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Post by Pleonast on Dec 31, 2013 0:12:41 GMT -8
I think tweaking the costs might make it too complicated. The bidding system is designed to capture the the "market" price of a power. Tweaks will make some powers more or less useful than they should be. I guess a designer might want that, but I prefer simplicity.
There doesn't need to be any adjustment for Klutz's tactic, I think. Depending on who's watching/tracking who, scum can simply scum-kill or not whoever they want with no risk. That is, they should play as if they're town, and let mislynches do the rest. Scum's problem is their numbers rather than town's tactics.
Although scum have ended up doing poorly this game, I don't think the rules are biased against them. story getting investigated was luck and/or great insight and isn't something that should be adjusted for. gnarly simply won too many bids at too high a price, which is a tactical mistake that also should not be adjusted for.
And of course, see sach's comments on how the rules can be used in scum's favor.
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Post by Pleonast on Dec 31, 2013 16:37:39 GMT -8
I understand. Thanks. It's also a pity that this game is being decided over the holiday week. Bill is kind of bothering me. He seems really off this game. He serves up storyteller then goes into bury head in sand mode. The paranoid part of me wants to think Bill bussed storyteller. He's really not making much of any sense. But bussing storyteller makes even less sense. With storyteller and gnarlycharlie having barely participated in the game at all, gaming the system is pretty much all Town has left. Storyteller was served up by investigation, so there is no meaningful vote record. gnarlycharlie died at night, so no record there either. A single scum isn't going to reveal much of anything. Captain Klutz seems to be the only one trying to do anything.
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