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Post by Pleonast on Jul 25, 2008 12:10:35 GMT -8
Comments?
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Post by Pleonast on Jul 25, 2008 12:34:15 GMT -8
Let's look at the sides: 9 Town, 3 Wolves, 1 Undead, 2 Cabal.
The Wolves are in serious trouble. Hal has been called out and is the likely lynch target. Drain Bead has been ID'd as a Freemason and will be called out at Dusk, if the Freemasons are smart. (In fact, they they should probably all role claim after Dusk.) Only Zsofia is safe. She did the kill, but with the Detective gone, she's fine.
Undead are same as before--reduced to a single serial killer (who can't be Night-killed). Not impossible to win, but a long road to go down.
The Cabal killed the wrong target. They were right to kill last Night, because with Nanook a goner, they couldn't risk a Night-kill reducing their number to one. They still have a decent shot; I'm not sure the Town is looking for two of them. And with the Wolves and Undead basically reduced to one each, their victory conditions are very close.
The Town has left: 02. Koldanar - Seer 04. cckerberos - Freemason 07. MHaye - Witch 08. storyteller0910 - Magician 10. Oredigger77 - Warlock 14. peekercpa - Vicar 27. One and Only Wanderers - Freemason 28. Hawkeyeop - Freemason 31. Omi no Kami - Scotsman
Koldanar will die ToNight, unless protected by the Scotsman. He may choose to protect the Witch, though (I don't think MHaye will say he's the last just yet). The Warlock will have to choose to. We'll have a good WIFOM of which of the Vamp and Wolves target who.
If I have time, I'll work out the likely end games...
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Post by squiddy on Jul 25, 2008 21:12:49 GMT -8
Just wanted to mention that I had called Roosh as scum before I was Perfectly Info'd. Dude has total tells when he's trying to hide something. (or maybe I just learned too much when modding with him)
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Post by hoopyfrood on Jul 28, 2008 4:52:26 GMT -8
Just wanted to mention that I had called Roosh as scum before I was Perfectly Info'd. Dude has total tells when he's trying to hide something. (or maybe I just learned too much when modding with him) Maybe he can interest you in a bottle of cold, delicious milk.
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Post by hoopyfrood on Jul 31, 2008 4:16:46 GMT -8
Well, the wolves are finished. ZSofia's modkill guaranteed that. The Omega is now exposed.
It's interesting how town has really come back after being in bad shape for a while. However, on the whole I don't think town has played very well. They had some very good people in key power roles that have pulled them along, and their investigations have been about the best resutls town could ask for. (Except for the freemasons, who still haven't found each other.)
Undead got unlucky. The only strategic mistake they really made was the missed kill, but that wouldn't have hurt them too much. The only thing I noticed was dotchan playing way too far under the radar, which is probably why she got investigated, but it didn't matter too much since she got vamped (ouch!). Since undead don't know each other, you can't really fault a vamp for hitting the Necro.
The wolves probably played the best game overall, save the ZSofia modkill. They got unlucky as well with town investigations and the Cabal kill.
Cabal started out shaky, but really came together. However, the key play of the whole game was their taking out Fluid instead of Koldanar. That sealed the wolves' fate and gave town the likely win.
My predictions:
Wolves out first.
Undead and Cabal fighting for second place. (I think Naf will outlast at least one of the Cabal.)
Town win.
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