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Post by Pleonast on Feb 17, 2009 14:02:53 GMT -8
I'll go ahead and start the Turn One thread.
Decide who you want to Curse here. Please PM me your choice for your own action.
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Post by evil2 on Feb 17, 2009 16:05:10 GMT -8
Pleo if the wand of holding is focused on a player will the chance of the curse going thru be better?
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Post by evil2 on Feb 17, 2009 19:01:59 GMT -8
Ok, we have a dilemma. If we curse sacher and he doesn't die he is basically confirmed not to mention he has the added possibility of curing himself. If we don't get rid of him we are screwed because he is going to eventually investigate us. I am torn. The conservative part of me, which lost the last game I was in, wants to let him go for the time being. The santo in me (rubbed on by proximity) wants to try to off him immediately. Thoughts kids?
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Post by Pleonast on Feb 17, 2009 19:35:21 GMT -8
Pleo if the wand of holding is focused on a player will the chance of the curse going thru be better? No. 1) The Curse is a special power. Only abilities that specifically say they affect the Curse can affect. 2) The Curse is already high chance--you can't improve that.
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Post by evil3 on Feb 18, 2009 2:45:04 GMT -8
I will at least casually vote for sachertorte.. He has really screwed up, and I think it might be possible to get him lynched.
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Post by evil2 on Feb 18, 2009 6:44:19 GMT -8
Well I practically have to vote for sacher since I've been on his case so bad.
How about we curse whoever takes the helm of empathy? If they die the helm goes into the hoard. Then I, with my super-stealthy zen like abilities, grab it out. Or is that too risky?
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Post by evil2 on Feb 18, 2009 6:47:10 GMT -8
Pleo, what actually happens when someone watches the hoard? Can they identify people who do a smash and grab?
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Post by Pleonast on Feb 18, 2009 7:01:55 GMT -8
Pleo, what actually happens when someone watches the hoard? Can they identify people who do a smash and grab? If you are watching the Hoard, you roll a die for each character who attempts to steal from the Hoard (whether or not they were successful).
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Post by evil2 on Feb 18, 2009 8:37:04 GMT -8
And tdpats sees thru my evil plan.
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Post by evil4 on Feb 18, 2009 9:18:45 GMT -8
I will have to use the Wand of Holding on sachertorte on Turn Two. If he lives that long. Muahahahhahhaa! TDpats does seem to be a good repository for items. Should we curse him? Make a case for him being Evil and wanting to have all the items?
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Post by evil2 on Feb 18, 2009 10:33:15 GMT -8
What good will the wand of holding do to sacher? It doesn't take effect until after he does his turn. All it does is open him up for attacks and we don't have the ability to attack.
On another note:
Pleo, according to sachertorte the orb of healing is used on the turn after the curse is placed. This is pretty nice for town because they know by that time who hase been cursed and it's real sucky for us. And if that's the case why did you say this in the objects post:
Why would it ever be used on a non-cursed subject if you can just wait til the person says, "hey I'm cursed"?
If this is true there are possibly three or possibly more shots out there that can stop our already unsure night-kill ability.
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Post by Pleonast on Feb 18, 2009 10:46:30 GMT -8
Yes, the Orb of Healing is functionally equivalent to the Cleric's cure. Note that it only reduces your Curse's killing chance. Instead of 5 in 6, you get 3 in 6. Only the player Cursed (and you Evil scum) will know who was Cursed. Connect the dots...
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Post by evil5 on Feb 18, 2009 11:16:57 GMT -8
This is an obfuscatory post to prevent meta-gaming.
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Post by evil2 on Feb 18, 2009 11:37:29 GMT -8
I did connect the dots. Claiming that one of us is cursed in order for sach or the orb holder to try to cure us is in itself fraught with dangers. We can't curse someone else that Turn so that reduces our % kill rate to zero for that Turn. In addition we have to hope one of the vig roles doesn't kill someone that Turn. Then we have to convince sach or the orb holder to cure us. Like anyone is going to waste a cure on an unconfirmed thief or monk.
So yes, as you so smiley say, our chance of killing someone is only reduced to 50-50 on possibly as many as 5 Turns. I'm totally pumped up by our chances now.
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Post by Pleonast on Feb 18, 2009 11:59:16 GMT -8
It's not as bad as you think. Ignoring Curse saving throws, the Good only gets 3.5 mislynches before they're at lynch or lose. If the Orb of Healing is in the game, it has no more than 2 charges. Add that to the Good Cleric's cure and they get another 1.5 mislynches. (Yes, it's possible that the Orb could be recharged, but that requires coordination on their part, and a chance by you to disrupt it.)
Keep in mind that most magic items are more beneficial to Evil than to Good, and that they'll be piling up in the Hoard as characters die.
Also note that the Lawful/Chaotic split is going to cause a huge distraction in mid-game.
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Post by evil2 on Feb 18, 2009 15:21:31 GMT -8
(Yes, it's possible that the Orb could be recharged, but that requires coordination on their part, and a chance by you to disrupt it.) Unless it's being held by one of the magic-users, then no cooperation necessary. I'm sorry, I just expect the worst anymore. And just because something is 50-50 doesn't mean in the short term it won't turn up tails you lose for any number of times you flip the coin.
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Post by evil2 on Feb 18, 2009 15:44:31 GMT -8
And yes I would like some cheese with that wine. Sorry guys*. So who do we want to try to off. Sacher, Mhaye and tdpats seem to be bad candidates right now. If we miss with Sacher he is confirmed and we will never be rid of him. Mhaye and tdpats don't seem to be able to be confirmed, so we should probably leave them alone for awhile. Boozy is pretty gutsy saying he's going to keep his stuff FU. Bah, I still want to off Sacher even if it takes all game. We should make a decision by tomorrow I will be working at end of day on Friday. *I hate February.
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Post by evil4 on Feb 18, 2009 16:11:17 GMT -8
I'm the only one on Sachertorte's investigation list, and I'm number 2 at that. I will need something to obfuscate that investigation, so I'm thinking that I should try to steal the Helm of Empathy from Storyteller while it's in transit to whoever he gives it to. I have a rather ballsy plan that needs some holes shot in it by you guys. It would take getting everyone to agree to put their items in the Hoard on Turn One. I know we've discussed it and some folks have said it's not a good idea, but I think it's because there wasn't any guarantee that people would do it. I think each item is announced when it goes into the Hoard, so if a person revealed that they had X and X was listed in the Hoard after the turn, it could be assumed that the person who had it used their turn to place it there. We know what each other has so I could say I have one of your items and one of you could say you have mine. Then "my item" ends up in the Hoard and I use my turn to steal the Helm from storyteller. Of course it would mean that whoever of you "switch" items with me would have some explaining to do. At any rate, I think I need to go for the Helm this Turn. If story is in the process of handing it off, then he won't know it was stolen, and if the receiver doesn't get it, maybe he will assume story changed his mind. Thoughts??? I don't think we should curse sachertorte, at least not this Turn. Darth, you need to get in there and post. I don't want any of us to be lurkers because it is not going to work this game. Multiple votes and ties can either work for us or against us. We need to be wary of what's going on and create ties on townies if we can without being too blatant.
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Post by evil2 on Feb 18, 2009 16:23:55 GMT -8
I don't think we are going to get everyone to agree to put their stuff in the hoard. Several have already said it was a bad idea heh me included. A couple of folks have already said no way, I'm keeping my stuff.
Sacher will not necessarily investigate you Turn 2. He has a hard on to investigate Boozie too. I don't think the list of investigatees is necessarily the order in which people will be investigated. It would be to easy for scum to role-block if we had that power.
Can you steal something in transit? Have you asked Pleo?
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Post by evil1 on Feb 18, 2009 16:27:12 GMT -8
It hasn't been lurking lurking. Just busy. Am working on catching up.
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Post by evil2 on Feb 18, 2009 16:42:25 GMT -8
Well, I just voted you. Hope this doesn't turn out the way the last game I played did.
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Post by evil4 on Feb 18, 2009 17:57:22 GMT -8
Pleo just told me that if I try to steal an item that is in transit, he will have to use a random roll to determine the order.
It's not a guarantee that I can get the Helm. (No guarantees anyway really.) Do you think I should try?
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Post by evil2 on Feb 19, 2009 4:16:17 GMT -8
I have no idea. I'm am the worst mafia player ever. With no other candidates rising to the surface I will probably get lynched today, thereby confirming sacher's townieness. Please don't any of you vote for him too.
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Post by evil2 on Feb 19, 2009 6:22:05 GMT -8
The problem with you stealing the helm is that there are only two thieves in the game and both of them are on our side. So even if you do get it either you or Darth will be lynched the next day. If they do Darth first they will surely do you next because he will not have the helm when he dies. There will also be watchers to see if anyone interferes with the hand-off who will see you doing something.
I'm pretty sure that the investigation list not an ordered list. Investigators usually don't want to let people know when they are doing their thing. But I could be wrong.
Anybody got any ideas who to attempt to off today?
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Post by evil3 on Feb 19, 2009 9:29:49 GMT -8
Repost becuase I'm, an idiot:
I don't know who to target.. I hate that sachertorte has a high chance of not dying. That is really an overpowered character IMO.
One idea if the lynch/curse doesn't work though: I would "investigate" sachertorte and claim him to be scum. Town would waste two lynches on me, and they would be out of investigators. In the mean time, we could lynch watchers and other annoying characters.
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