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Post by Pleonast on Mar 30, 2011 11:15:15 GMT -8
So far, so good.
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Post by mutineer3 on Mar 30, 2011 11:21:55 GMT -8
Exactly what I was going to say, So far, so good.
And it lookis like fluid and Hal will still be good lynch candidates tomorrow.
But...the confirmed townies are starting to pile up. I hate it when there are more confirmed townies than scum. I think we have to go after one of them tonight!
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Post by mutineer2 on Mar 30, 2011 12:46:32 GMT -8
Not a bad plan. Here's a sort of all-in strategy I've been kicking around in my head. It's a big gamble, and will weaken us later, but might be enough to swing us the advantage long enough to win.
1. Tex kills for us 2. Tex kills as a commisar 3. Red releases Tex from the brig 4a. I hack him back to his initial position (or wherever he'd end up after the kills OR 4b. I hack someone else to the bottom to make it harder to tell who's the scummy commisar
We could conceivably NOT crack him out of the brig and hope he convinces them to let him live and just stay there, in which case we could bust him out later and swing the game when it gets close, but that relies on both Red and the Tex to survive until then.
It seems pretty risky, and I'm not positive it will benefit us as much as I think it will, but I'm throwing it out there for feedback.
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Post by mutineer1 on Mar 30, 2011 13:56:12 GMT -8
I vote against our commisar doing anything. We don't want to accidentally create a claim v counterclaim situation.
If the town commissar kills hal or fluid, which might happen, then we will be at lylo tomorrow. 7-4 with one townie in the brig, who might not get let out. If they don't get let out and we lynch one of the other townies then we walk into tomorrow night at 5-4.
I vote we kill Nphase, she's pretty much confirmed and I don't think anyone will be watching her. We need to reduce people who are semi-confirmed. We don't want to be walking into a 6-4 situation with 5 confirmed townies on the day after tomorrow
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Post by mutineer1 on Mar 30, 2011 14:00:12 GMT -8
Also, we may want to hack fubbleskag to XO or captain rank. It'll be an obvious scum move but at the same time it makes it harder to get a confirmed town player into the detective spot.
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Post by mutineer3 on Mar 30, 2011 14:02:31 GMT -8
A few problems, crackrat. I think when I use my power, I am going to end up in the brig and everyone will be able to see that I am the commisar. So any releasing from prison and coverup activity will be fairly useless. And I think when I am released from prison, I go back automatically to my original rank.
If I kill someone like Hal or fluid, I might be able to get away with saying that I am the town commisar and talk my way out of it. But I am hestitant to take away any obvious lynch candidates.
If there is a town commisar, I expect we will see them tonight take out Hal or fluid.
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Post by mutineer2 on Mar 30, 2011 14:02:32 GMT -8
I like Normal Phase for the target. Any preferences for who should do it?
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Post by mutineer1 on Mar 30, 2011 14:03:24 GMT -8
I think I should do it. Unless town gets someone who's actually playing into the captains pants, my power will unusable, in case I get caught.
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Post by mutineer3 on Mar 30, 2011 14:07:24 GMT -8
Hacking Hal out of the captain spot will not be seen as scummy, will it? How about moving Inner up to Captain?
For reference, Night Two Crew
01. Hal Briston - Captain 02. fluiddruid - Executive Officer 03. TexCat - Chief of Security 04. peekercpa - Head of Engineering 05. Idle Thoughts - Ship's Doctor 06. Inner Stickler 07. Red Skeezix 08. glowacks 09. Normal Phase 10. fubbleskag 11. Crackrat 12. Stanislaus 13. NAF1138
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Post by mutineer3 on Mar 30, 2011 14:14:18 GMT -8
My wild ass guess is that peeker will be watching Idle again, though he might move over to Inner. So I think we should aim for Normal or fubble. I think Normal is the more dangerous of the two, so I am fine with killing her.
And on second thought, I don't think hacking anyone up is a good idea. With Hal and fluid stuck in the top 2 spots, the town is going to have to kill them to get rid of them. That can't be bad.
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Post by mutineer4 on Mar 30, 2011 16:08:32 GMT -8
We could do some massive movement and end up with a completely new list of officers almost, and Tex could probably be seen as doing a town duty killing Hal. I'm not so sure it's a great idea though, and I don't think either our hacker or Commissar is going to be picked up by the Town tomorrow.
Not killing peeker could make them paranoid enough to lynch him, and we have a whole 4 confirmed town to choose from. Even if peeker comes back fingering a scum correctly, if we don't kill him yet again tomorrow night they'll really have a good think if he was just bussing someone tonight. I think the best way to decide in order to not get seen is to randomize the selection because you don't want to really over think the situation, but I can see there being a point to picking someone we might have trouble with eventually. If I had to pick someone based on who I thought was least likely to be watched, it would be fubbleskag, but I sorta could get behind the Normal Phase kill. I just have this inkling that Normal Phase is going to be watched, but I certainly understand that outside of that it's strategically probably our best move.
I think Red still needs to perform the kill due to having the weakest power. If they catch the person with the least votes it also might make them really confused as to why we would use the person with least suspicion. It might get suspicion thrown onto the Masons and Idle as the only others who are registering that low in numbers of votes. In conjunction a kill of Normal Phase might be seen as a ploy by Idle to say "Look, I was right!". But that's quite a stretch.
I'll think more tonight about the possibilities of a large coordinated shift and how it might look.
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Post by mutineer4 on Mar 30, 2011 16:15:41 GMT -8
I'm thinking about the possibilities of hacking NAF to captain, but I'm not sure how fair that would be.
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Post by mutineer4 on Mar 30, 2011 17:15:20 GMT -8
I think we're better off saving the Commissar kill for toMorrow and continuing with the Normal Phase kill. If the Town Commissar miskills toNight (7-4) with a mislynch toMorrow(6-4), unless Tex gets brigged, we bring it to 4-4 with a Commissar kill and effectively win. It's conceivable that they manage to win from 4-4, especially with Tex in the brig from doing the Commissar kill, but clearly extremely difficult and we could probably find a way to force a win. If we use the Commissar kill tonight we have to guess whether Hal will be taken out as well; either give them a good lynch target if we kill fluid and Hal doesn't die, or we end up wasting our kill if Hal is targeted by both.
There's still Hal and fluid as prime lynch suspects, not to mention how peeker will look after staying alive tonight; I don't think we need to jump the gun.
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Post by mutineer2 on Mar 30, 2011 18:00:31 GMT -8
Hacking NAF to captain seems pretty cheesy to me.
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Post by mutineer4 on Mar 30, 2011 20:30:41 GMT -8
Yeah, it was just something amusing I thought of, but it would be incredibly bad form.
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Post by mutineer2 on Mar 31, 2011 0:03:44 GMT -8
Alright, I think I'll hold off on the hacking, someone should make the kill official.
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Post by mutineer3 on Mar 31, 2011 7:40:59 GMT -8
Red Skeezix kills Normal Phase, and we all hope that peeker's peeking in on someone else.
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Post by Pleonast on Mar 31, 2011 7:58:38 GMT -8
Red Skeezix kills Normal Phase, I'll take that as the consensus, unless I hear lots of complaints.
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