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Post by catinasuit on Aug 30, 2012 11:15:59 GMT -8
*sigh* The Cabal didn't notice they could do it, did they.
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Post by Pleonast on Aug 30, 2012 11:26:24 GMT -8
Oh, they knew it, but peekercpa wasn't around to use their secret power.
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Post by catinasuit on Aug 31, 2012 0:49:49 GMT -8
Peeker, if you are reading this later, I hope you are feeling much better.
Oh well, Night 1 is here, let's see if things go as usual with multiple Cross-kills or if the scum factions, just for once, can consistenly only kill town players.
I wonder if ATPG did mean to get everyone thinking he was a scotsman. He would actually have been better claiming vicar, as now there is a much large chance people can kill him through the redirects. Vicar is one of those claims that three sides don't want to touch and the fourth, affected, side can't touch.
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Post by catinasuit on Aug 31, 2012 4:51:39 GMT -8
You know, with a few hours to go, people really need to use their powers.
It only hurts your side if you don't.
So many possibilities going undone.
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Post by Pleonast on Aug 31, 2012 11:33:59 GMT -8
Yep.
I am especially irked by those who have power secrets who don't use them. The Wolf secret power especially depends on getting multiple readings in order to figure things out.
But the Nigh One results are very favorable to the Wolves and bad for Town. Both Witchdoctors and the Detective are gone. That means their are only three players left who can become replacement Witches.
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Post by Pleonast on Aug 31, 2012 11:35:32 GMT -8
Welcome newly deceased. Let us know what you think.
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Post by catinasuit on Aug 31, 2012 11:42:03 GMT -8
I think that is the first Night One where all the victims have been Town. In fact that has to be the first Day One/Night One cycle the Wolves have come through unscathed. The Town might actually lose it here and about time too, though personally, I would still prefer to see an Undead win.
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Post by innerstickler on Aug 31, 2012 11:47:29 GMT -8
I think the wolves should eat it hard, the bastards.
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Post by mhaye on Aug 31, 2012 11:51:04 GMT -8
Eaten by a Cabalist. Ouch.
Both Witchdoctors? Yowch!
This is the worst D1 for a Town ever. No cross-faction kills at all.
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Post by Pleonast on Aug 31, 2012 11:52:02 GMT -8
Oh, and I was expecting the two Witchdoctors to collectively revive about two players (very likely if one of them became a Witch, too). With them gone, and the Cabal having a kill for now, we could see four kills per Night (Wolf, Cabal, Vampire, Vampire's hypnosis). This may be a very quick game, which also makes it much harder for Town and Cabal.
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Post by innerstickler on Aug 31, 2012 11:56:10 GMT -8
I feel that I did the best I could under the circumstances. Although I was 1 for 4 in my voting.
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Post by catinasuit on Aug 31, 2012 11:56:24 GMT -8
I will add that if there is another couple of very heavy Nights against the Town, the Undead could be quite capable of winning by the end of Night 3.
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Post by catinasuit on Sept 3, 2012 3:40:37 GMT -8
Well, it's early in Day two and it looks like we could have another outed Witch. septimus' plan to back off from Kid V looks to have only put himself further into the mire.
I hope the Witches can fake out an investigation, but at that point, will everyone think septimus is a Seer?
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Post by giraffe on Sept 3, 2012 10:22:24 GMT -8
Welcome newly deceased. Let us know what you think. Fun game! It's probably best I got killed early, this is a complicated setup and I'd have probably led the charge on several of my fellow Townspeople before getting mislynched. I'm surprised Colby chose me, though -- I basically stated that I was sure he was on the same team as Ben, whose Witch claim I believed, so I was unlikely to target him. Maybe he was going for a double misdirection, e.g. "He was killed because he knew I was an innocent Townie!"
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Post by mhaye on Sept 4, 2012 10:43:46 GMT -8
ATPG has missed a point.
He's the Vicar. His power is a threat to the Undead, and only the Undead. So long as he is alive and functioning, he creates the possibility that the Necromancer will fail to create a zombie. It is in the interest of the Cabal and the Wolves to keep the number of Undead down. Only the Undead want the Vicar dead.
How can the Undead kill the Vicar?
The only way to do so is with the Vampire's secret power, steering another killer onto the Vicar. That sort of thing is enormous fun for the person doing the redirecting. (See Conspiracy 3, Day 4 and on, for FlyingCowofDoom's reaction to the accusation he killed Idle Thoughts - which he did, because Natlaw the Cabalist redirected him to Idle (from me.))
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Post by innerstickler on Sept 4, 2012 16:12:18 GMT -8
I like Polluxo.
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Post by catinasuit on Sept 5, 2012 10:34:51 GMT -8
I would love to see vindictus pull off a fake claim of Freemason. I wonder how he will deal with the fact there are no freemasons in the game.
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Post by Pleonast on Sept 5, 2012 11:14:53 GMT -8
:sniff: They lynched my Vampire. I was hoping to see more hypnotic shenanigans. But it will be fun to see Septimus kill someone ToNight.
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Post by catinasuit on Sept 5, 2012 23:44:22 GMT -8
I think there is a flaw in the zombie mechanics: Unless the lynchee is object blocked by the Cabal, the Necro can always raise at least one Zombie at Night.
It kind of makes the Vicar at bit pointless.
The reverse is if the Cabal always object block the lynchee at Night, the Undead will always be behind in getting Zombies.
This one may need looking at again.
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Post by Pleonast on Sept 6, 2012 8:47:45 GMT -8
I think there is a flaw in the zombie mechanics: Unless the lynchee is object blocked by the Cabal, the Necro can always raise at least one Zombie at Night. It kind of makes the Vicar at bit pointless. The reverse is if the Cabal always object block the lynchee at Night, the Undead will always be behind in getting Zombies. This one may need looking at again. Yeah, I know about it. It's always been a problem with the Necro vs Vicar mechanic. In earlier versions, I made it easier for the Vicar and harder for the Undead. With this new version I decided to reverse that. So Undead do have it easier. As you've noticed, the Vicar is not useful unless the Cabal block the lynchee. I was expecting the Cabal to do that, but maybe it's not obvious to them. I'll have to think about changing it again. Maybe I'll make lynchees in general not able to be zombified. But that goes back to no Zombies until Night Two. Maybe that's okay with the slower decay of Zombies after the Necro's death. I'm also thinking about adjusting the Alpha Wolf's bonus kill. Maybe make it strip all protections/redirects/blocks on the target rather than block the target.
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Post by Pleonast on Sept 6, 2012 12:53:30 GMT -8
I found a gap in the rules. I need to add that secret powers are last to resolve in case of simultaneous kills. Congrats, SisterCoyote!
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Post by Pleonast on Sept 6, 2012 13:38:43 GMT -8
Night Two looks to be a wash in terms of which team did best. Good work for both the Cabal and the Wolves figuring out the third Witch. Not so good overlapping the kill. Bad luck for the Undead, though.
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Post by colby11 on Sept 6, 2012 14:08:45 GMT -8
:sniff: They lynched my Vampire. I was hoping to see more hypnotic shenanigans. But it will be fun to see Septimus kill someone ToNight. I am seriously mad at myself, all because of the dumbest error in mafia history.....
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Post by colby11 on Sept 6, 2012 19:26:55 GMT -8
But i think it could become a bit interesting, since Vindictus has to target scuba, and Septimus has to kill next time...
Gotta say that I so f'ed it up, and that I think it should be brought back
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Post by catinasuit on Sept 7, 2012 0:01:14 GMT -8
Yeah, I know about it. It's always been a problem with the Necro vs Vicar mechanic. In earlier versions, I made it easier for the Vicar and harder for the Undead. With this new version I decided to reverse that. So Undead do have it easier. As you've noticed, the Vicar is not useful unless the Cabal block the lynchee. I was expecting the Cabal to do that, but maybe it's not obvious to them. I'll have to think about changing it again. Maybe I'll make lynchees in general not able to be zombified. But that goes back to no Zombies until Night Two. Maybe that's okay with the slower decay of Zombies after the Necro's death. I'm also thinking about adjusting the Alpha Wolf's bonus kill. Maybe make it strip all protections/redirects/blocks on the target rather than block the target. For the vicar, I think being allowed to bless the lynchee is still the best way. Or alternatively, switch the Necro action to a Day action with zombies rising at Dusk instead. That way, the vicar has a chance to block, but the Necro will get a zombie 1/2 a turn quicker. Switching the Alpha-Wolf kill to a "sure thing" kill is probably a good idea, at the moment they can still be stymied by a lot of other players as it stands. I would be almost tempted to say it affects the Vampire as well. You could really do with a Head-Cabal type role in the game as well. Currently when someone comes up as Cabal, you know they are just a Cabal member, whereas with the other sides, there is always a wait to see what type of role it is. Accordingly, the Head Cabal should have a slightly different and perhaps more powerful power than the other Cabal members. I don't know, a one Night special to replicate any normal power in the game, but only those powers in the game, not any power in the rules.
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